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Post news Report RSS July 2017 Update, New mechanics and animations

We show new mechanics: camera effects and driving, the prototype of a new level, and the animations of our Ninja Clown character.

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June has also been a busy month. We've been working both on the visuals and
on the scripts.

First of all, the Ninja Clown has been animated and is ready to be given a clever behavior and powerful attacks:

clownA1


clownA2


As you can see there is a wide range of movements for this character.

We added driving mechanics, we still need to think about when and how to
implement them.

driving


We need to think about the interaction between the enemies and the vehicle,
and the parameters of the vehicle in general, will it have a health bar?

Also, to add some casual fun to the game, we are working on a skiing scene, maybe
as a bonus level, or maybe it will be part of the main progression of the game.

ski1


ski2


This, as you can see, needs a looot of work!

To add depth to the game we added some spots where the camera will rotate.

camtslow


We believe this mechanic will reveal details of the environment and also add
depth to the game.

Finally, we leave you with some more screenshots of the new level, or as we call
it stage 2, even though it will most certainly not be the second level.

sc26


sc27


sc28


sc29


Thanks for checking us out!

www.carbynehammer.com

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