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Post news Report RSS Intelligence Bulletin Vol 1 * No 9

Welcome to the ninth “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress of Heroes & Generals and show you what each of us are working on at a weekly basis.

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intelligencebulletingvol01no09This week we published a new VideoLog and sent out a Newsletter to the many new community members. The response to the VideoLog has been overwhelming, so two thumbs up from us to all of you for commenting and helping us spread the word.

We’re currently struggling with some quite annoying bugs on the game servers, concerning Alpha-activation and file-distribution. So we won’t send more Alpha-keys until we’ve fixed these bugs.

Make no mistake, we DO want to send out more Alpha-keys, and get more of you playing H&G, but we don’t feel there is any point in doing so, if we already know that you’ll face login/activation/installation problems. So (once more) please have some patience – we’re working hard to fix the bugs.

The Reto-Moto team has been further strengthened by two new employees; Lead Tester Reto.Splixxen and IT Admin Reto.Hansi. Welcome to both – we’re looking forward to work with you guys! Read more in the Team Debriefing below to check out what they’ve started working on.

Propaganda This Week


Heroes & Generals – Alpha VideoLog 3


The third videolog is out. Mines, new animations, dynamic light setup and a preview of one of the city maps!

Developer Blogs This Week


Upgrading the Nvidia PhysX physics engine

By Reto.Injection
“A couple of rare crashes inside the Nvidia PhysX 2.8.4 physics engine has forced us to upgrade it. So Heroes & Generals is being retrofitted with the Nvidia PhysX 3.1 physics engine.” Read More

Team Debriefing


Design

Reto.RedBjarne, Game Director
“- Upgraded GUI In the Campaign (not final)
- Worked on detail level 8 on the Campaign map
- Upgraded the Campaign map shader
- Worked on insides for village houses
- Visual Fx management”


Reto.Fleck
, Level Designer
“A ‘Skirmish’ mission (with trenches) are up and running on the development server – and you might see it soon in the next stable release.”Reto.Robotron3000
Community Manager & Game Designer“…radio silence…”

Artists

Reto.Hr.Wille, 3D Artist
“This week I have been working a lot with our outsourcing partner and I’ve also been working on the next iteration of our vehicle setups.”

Reto.Mato, Lead Character Artist
“MIA”

Reto.Owleater
, Character Artist
“US infantry jacket high res is ready for final detailing.”

Reto.Colding
, Lead Animator
“This week I have mostly been involved in trying to get secondary motion on weapons varied and working … still in progress.”

Reto.Dave
, Environment/Props/Concept Artist
“Been doing more elements for the new city buildings. Lots of polygons and heaps of new fine looking textures. :)

Coders & QA

Reto.Goonstah, Programmer and Technical Lead
…radio silence…

Reto.Chrestangen, Flash Programmer
“F.U.B.A.R… (sick)”

Reto.Placebo
, Code connoisseur
“* Implemented the first and very simple win-criteria in the strategygame: Take the other factions capital (London or Berlin)
* Added the mountain gamemap to the autospawn levels script
* Worked on transporting resources in the strategygame, getting supplies from HQ to the commands needing it”


Reto.Hal9k
, Render Programmer
“- Setup of BuildBot and Servers for our upcoming mobile app.
- Analysis of our current Lobby design.”


Reto.Ogssan
, Gameplay Programmer
“The beginning of the week went with creating support for multiple Assault Teams with unique resources in the action game. Along with this i also worked on the action game part of hooking the resources up to those of the warserver. Additionally a few bug fixes and tweaks. Finally created a new variation of the assault gamemode and added spawn delays, which is based on distance to accesspoint and spawn type.”

Reto.Leto
, Gameplay Programmer
“The vehicles got a new friction model, besides that I’ve made some optimization and lots of animation stuff. :)

Reto.Murphy
, Senior Programmer
“Service apps init argument parsing & injection. New server framework setup in progress… Any questions?… ;)

Reto.Injection
, Senior Programmer
“Worked on upgrading PhysX to verison 3.1.”

Reto.Splixxen
, Lead Tester
“I just started this week! So I’ve been busy trying to learn all the inhouse tools etc. At the moment I’m trying to find and report all the collision issues in the different buildings and other parts of the environment.”

Sound

Reto.Draebesmoelf, Lead Sound Designer
“Besides adjusting some of the in-game sounds, I have been working on more sounds for the bicycle. To get the sounds right for the bicycle I have been on a ‘field-recording-trip’ recording, well… bicycle sounds… :)

Reto.Lord
, Audio Programmer
“I have continued work on the audio culling. The definitions used for the outside culling are also going to be used to dynamically adjust reverb settings so I started looking into that as well.”

Management & IT

Reto.Topo, CEO
“[On a secret mission behind enemy lines]… aka. vacation. ;)

Reto.Hansi
, IT Admin
“I started cleaning up the server room at the office and have made documentation of all internal and external servers. Next up is to configure and deploy a new office router.”

Reto.KenSolo
, PR & Marketing Coordinator
“In the beginning of the week I made the latest VideoLog and Newsletter, and afterwards I’ve started working on a press release and a video for a small upcoming public announcement. I’ve also continued our correspondence with various business-partners.”

NOTICE

The Intelligence Bulletin is designed primarily for the use of the members of the Heroes & Generals community. It is a vehicle for the dissemination to them of the latest information received from Reto-Moto Intelligence sources about the development of Heroes & Generals. Readers are invited to comment on the use that they are making of the Intelligence Bulletin and to forward suggestions for future issues.

Reto-Moto Intelligence Division
,
Developer Department

Sign up for an Alpha-key here!

(Heroes & Generals blog link)

Post comment Comments
MasacruAlex
MasacruAlex - - 70 comments

i <3 this

Reply Good karma Bad karma+1 vote
Bon.
Bon. - - 172 comments

I love the guys voice in the videolog.

Reply Good karma Bad karma+2 votes
AdhamS
AdhamS - - 115 comments

Continue the hardwork MEN!!!

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jakkkass
jakkkass - - 45 comments

Very NICE work

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jakkkass
jakkkass - - 45 comments

does this game will be standalone in the future?

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