Build 36 of Depth of Extinction is finally here!
What’s included? Glad you asked!
- New Enemy AI
- Updated weapon effects and explosions
- More work on loot drops
- Enemy spotted movement interruption
- Alert Level indicator
- Blood on environment and walls
- Removing Androids as playable characters
- Lots of bug fixes and UX improvements
We've got even more details on our Dev Log on itch.io!
What's can we expect in upcoming builds?
- More tactical encounter types and level layouts (including this sub to sub battle below)
- Initiative Groupings and Character Switching
- New enemy type
- Complete rework of character classes
- Cutscenes
- Rework of the HUD