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Post news Report RSS Depth of Extinction Build 36: New AI, Updated Effects and Tactical Polish

We've got a ton of good stuff in the Build 36 DevLog for this tactical, turn based, roguelite! Read on to find out more about the new AI and tactical polish we've applied

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Build 36 of Depth of Extinction is finally here!

Available on itch.io!

What’s included? Glad you asked!

  • New Enemy AI
  • Updated weapon effects and explosions

Plasma launcher


  • More work on loot drops
  • Enemy spotted movement interruption

Interrupt sm


  • Alert Level indicator
  • Blood on environment and walls
  • Removing Androids as playable characters
  • Lots of bug fixes and UX improvements

We've got even more details on our Dev Log on itch.io!

What's can we expect in upcoming builds?

  • More tactical encounter types and level layouts (including this sub to sub battle below)

  • Initiative Groupings and Character Switching
  • New enemy type
  • Complete rework of character classes
  • Cutscenes
  • Rework of the HUD
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