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Post news Report RSS 'City' Project: 'Proof of Concept' Demo now available

The 'Proof of Concept' demo is now available. Keep in mind this is a very early demo, it still isn't much fun to play and there are tons of things that need improvements (the city is small, there are very few things to do, the AI is too basic...). It's just meant as a milestone for the project, a 'proof of concept', a way for me of having something to show and test to see how things are developing and...

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The 'Proof of Concept' demo is now available. Keep in mind this is a very early demo, it still isn't much fun to play and there are tons of things that need improvements (the city is small, there are very few things to do, the AI is too basic, there are some bugs...). It's just meant as a milestone for the project, a 'proof of concept', a way for me of having something to show and test to see how things are developing and where I can take it from here, but I've decided to release it in case someone wants to check it out or help me test it.

'City' Project: 'Proof of Concept' Demo

I recommend taking a look at the README file before playing, it contains information about the requirements, controls, known bugs (there's one that makes the camera go blank that seems to happen more often than I thought), things I want to add in future versions, the credits...
Note: from the feedback I've received so far, the demo doesn't seem to work too well with integrated/intel graphics cards (low or too variable framerates and strange behavior of the traffic), something I expected but didn't add to the README file.


Now, I'm going to take some time apart from this project, the last couple of weeks have been quite intense, trying to include everything I wanted in the demo and make it work, and I want to learn new things for a little while, like Unity for example, and/or make an FPS...

More info: twitter | blog | youtube channel

Álvaro

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formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

Fairly impressive work.

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binarynonsense Author
binarynonsense - - 88 comments

Thanks!

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TheillusiveMan
TheillusiveMan - - 75 comments

Cool. I'll track; interested to where this goes in the future.

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binarynonsense Author
binarynonsense - - 88 comments

Thanks, I'm taking a break now, but will come back to it.

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sixcentgeorge
sixcentgeorge - - 298 comments

your project has a Future if you make it : able of using google maps and after that , google street . may be the best "route" is to include bing maps . they both have 3d buildings , may be some can be visited / seen during the game ;']

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binarynonsense Author
binarynonsense - - 88 comments

Thanks for the suggestions, it will probably be something interesting to do but not what I'm aiming for.

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DeathPants
DeathPants - - 111 comments

I hear Minecraft sounds... xD It would be cool if you could make your own sounds. Ask some help, if you don't know. But it's still a cool project. I'm going to track this.

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binarynonsense Author
binarynonsense - - 88 comments

As you can see in the credits in the README file I include, I use some creative commons sounds from freesound.org, something Minecraft does too. For example, you probably recognized this one Freesound.org which, in this case, anyone can use as long as you credit the author. freesound.org is a very helpful resource I used to find sounds or pieces of sounds I modified to my needs, nothing 'strange' about the origin of the sounds, if that's what you were thinking :D

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BapKing
BapKing - - 6 comments

This is very impressive for one person to have creative, it reminds me somewhat of Grand Theft Auto: San Andreas. I hope you enjoy the experience and learn a lot from it ;).

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binarynonsense Author
binarynonsense - - 88 comments

Thanks, I'm certainly learning a lot with this.

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chrisc44890
chrisc44890 - - 154 comments

This looks very nice, just a tiny bit of advice though, Unity does in fact have a ragdoll system and it wouldnt hurt adding that for reality sake, and also make it so that the heavy breathing sound doesnt start untill a certain amount of time after running other than that i love it

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binarynonsense Author
binarynonsense - - 88 comments

I'm not using Unity for this project, the graphics engine is custom made (programmed using DirectX 9.0c) and I use Bullet for the physics' code (it has a ragdoll example, so I think that with time and some trial and error to polish it I could implement ragdolls into the game). Yes, I think the same about the breathing sound, I included it at the last moment and only had time to make it this way. Thanks for the suggestions.

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StackedBoxes
StackedBoxes - - 80 comments

This is amazing. You really did this all on your own? If so, I envy you.
Hope to see more of this :D

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binarynonsense Author
binarynonsense - - 88 comments

Well, I bought some of the models (the pedestrians and vehicles mostly) and found some for free, and modified them to my needs, so I didn't have to make everything myself; found some creative commons music and sounds... (you can see the credits in the readme file) the rest is all me, yes. The idea was learning as much as possible.

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DeamonFox
DeamonFox - - 27 comments

In my eyes it's amazing to have gotten this far all by yourself! I'd expect a project like this to have a sizeable mod team! Great work!

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binarynonsense Author
binarynonsense - - 88 comments

Thanks!

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aidas2
aidas2 - - 3,816 comments

For a one man project this is amazing! Although it shouldn't be a gta clone.

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binarynonsense Author
binarynonsense - - 88 comments

Thanks! Why shouldn't it, I'm just doing something similar to the games I enjoy, but much simpler, to help me keep motivated; my goal with this project is learning, not creating something original, and therefore keeping motivated is quite important for me.

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