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RSS Feed AI War Pocket Book, Beta Update, and Matrix Games Release

A few news bites to share including a community contributed AI War pocket book, the title's retail launch on distributor Matrix Games, and a new beta update.

Posted by cupogoodness on Nov 7th, 2011

AI War Beta 5.020 "Nanoswarm Fortress," Released!


This one has a couple of pretty significant balance tweaks that folks should really appreciate. Firstly, the Fallen Spire exogalactic strike forces are a bit better tuned. Secondly, the youngling nanoswarms now really are better at their job of hitting a lot of targets. And thirdly, the AI fortress health has been halved, making them not remotely such a grind as they were.

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.

Physical/Digital Alien Bundle On Matrix Online Store


Arcen Games is pleased to announce a partnership with Matrix Games and Slitherine that offers the AI War Alien Bundle up for purchase both in physical and digital forms at the Matrix Games Online Store effective immediately.
The AI War's Alien Bundle contains the base game along with all three currently released expansions: The Zenith Remnant, Children of Neinzul, and Light of the Spire. An absolutely mind-blowing amount of content!

As always, anyone who'd like can try the sizable demo as well.

AI War Pocketbook By Doctor Frog


Player/Community member Dr. Frog has made an extremely handy Pocket Book for player's to use as a reference when playing AI War. It's chalk full of good info including:

  • Nearly every hotkey in the game, neatly and logically organized.
  • A suggested system for prioritizing targets on the Galactic Summary. (This was one of the biggest mysteries for me as a new player, and I may change it in the future.)
  • A key to how the Planetary Summary is arranged, to make it easier to take in at a glance.
  • A high-level description of the game’s flow, for when you start wondering what you should be doing. (I may also change this in the future.)
  • All of the above fits on a single sheet of paper, folded into an 8 page booklet using the PocketMod method.

Those interested can download the .PDF file.

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