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What changed in a year since release and what are the plans for the future?

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It's been a year since the release of Goblin and Coins and I'm really happy with how it turned out. It was a great fun making it and only now I'm getting to fully appreciate the experience.

It started as a practice and grew up... mostly thanks to support from great people from the internet... but it was also very hard to finish it and not go crazy from pressure. At some point I knew I have to release it or it will never be done... and just save improvements for later. So I did and here we are.

What changed in the year since the initial release on Steam:

  • Added d-input support (Windows) alongside existing x-input
  • Old School mode made a bit easier by adding additional bean soup cauldrons exclusive to it
  • Added 2nd challenge map
  • Added support for Spanish and Russian language alongside English
  • Fixed all reported bugs
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