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I am Aivaras Klimas a.k.a. Zuurix, an indie game developer.

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LOTLW Blog #6: Progress GIFs

LOTLW Blog #6: Progress GIFs

Light of the Locked World

In entry #6: UI rework status, new UI style, new tooltip system, and new Items page.

LOTLW Blog #5: Shadows, UI, and future of the combat

LOTLW Blog #5: Shadows, UI, and future of the combat

Light of the Locked World

In this entry, I'm exploring ideas for UI and combat improvements + showing off shadows.

LOTLW Blog #4: Better graphics and other goals

LOTLW Blog #4: Better graphics and other goals

Light of the Locked World

In this week's entry: Graphical improvements and new development goals.

Play now! LOTLW pre-alpha demo is now available!

Play now! LOTLW pre-alpha demo is now available!

Light of the Locked World

The purpose of this demo is to show what the game will be like and gather early feedback.

LOTLW Blog #3: Moonrise Desert and OST

LOTLW Blog #3: Moonrise Desert and OST

Light of the Locked World

In this week's entry: Moonrise Desert screenshots and a track from LOTLW OST by Bert Cole!

LOTLW Blog #2: UI and combat

LOTLW Blog #2: UI and combat

Light of the Locked World

Read this week's entry to see improved UI and learn more about LOTLW's combat system.

LOTLW Blog #1: The journey so far

LOTLW Blog #1: The journey so far

Light of the Locked World

LOTLW development began in October 2018 - in the blog first entry, I'm writing about what I have added to the game since then.

IndieDB and Steam pages are now live!

IndieDB and Steam pages are now live!

Light of the Locked World

Light of the Locked World - fantasy RPG with inspired by old school MMOs like RuneScape and Ultima Online - now has IndieDB and Steam pages! The next...

The last content update: Altered parts, Final Ascension, item sorting, and more!

The last content update: Altered parts, Final Ascension, item sorting, and more!

Sector Six

The final Sector Six content update adds level 90+ parts, Final Ascension activity, introduction to Sector Six's sequel, and more!

Echo #108: The last content update

Echo #108: The last content update

Sector Six

It's time for me to end Sector Six content development - but the last update will be a huge one!

Update! New endgame activity and vendor rework

Update! New endgame activity and vendor rework

Sector Six

This update adds much-needed challenge for players with really high power level spaceships, improved vendors, many quality of life changes based on player...

Echo #107: Vendor rework, new endgame activity, feedback

Echo #107: Vendor rework, new endgame activity, feedback

Sector Six

The next update: Vendor rework, Absolute Deterioration, and other changes based on feedback.

Update! Weapon rework and new content!

Update! Weapon rework and new content!

Sector Six

More content and better weapons! The biggest update since the release!

Echo #106: Second weapon rework

Echo #106: Second weapon rework

Sector Six

I have decided to have another weapon rework to make pylons and nodes useful + increase attack variety.

Update! XP and experience changes, fixes + new content!

Update! XP and experience changes, fixes + new content!

Sector Six

This update fixes the save system, adds new relics, and makes the game a lot better for new players.

Sector Six: Now out of Early Access!

Sector Six: Now out of Early Access!

Sector Six

Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

Sector Six version 0.9.9 is now available! Play now!

Sector Six version 0.9.9 is now available! Play now!

Sector Six

Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.

Sector Six Release Countdown: 1!

Sector Six Release Countdown: 1!

Sector Six

About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.

Echo #104: End of Early Access, Pre-release beta, and Perfection Project

Echo #104: End of Early Access, Pre-release beta, and Perfection Project

Sector Six

Here are my plans for the end of Early Access, pre-release beta, and post-release updates.

Sector Six Release Countdown: 2!

Sector Six Release Countdown: 2!

Sector Six

I have added three endgame activities and now the game is very close to being complete!

Sector Six Release Countdown: 3!

Sector Six Release Countdown: 3!

Sector Six

Sector Six story is completed! The new estimated time of arrival is 24 days!

Sector Six Release Countdown: 4!

Sector Six Release Countdown: 4!

Sector Six

Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character...

Sector Six Release Countdown: 5!

Sector Six Release Countdown: 5!

Sector Six

Since the last time I posted, I have finished weapon and ether reworks! Weapons now modify ability stats and ability ether costs increase with level...

Echo #103: Weapon rework

Echo #103: Weapon rework

Sector Six

Class merge and ability distribution rework have been finished, it's time make weapons more interesting!

Echo #102: Class merge and ability distribution rework

Echo #102: Class merge and ability distribution rework

Sector Six

Change of plans, new rework is coming, the final Early Access update is slightly delayed.

Sector Six Release Countdown: 6!

Sector Six Release Countdown: 6!

Sector Six

Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.

Sector Six: Two years on Steam!

Sector Six: Two years on Steam!

Sector Six

On this day, 2 years ago, Sector Six was released on Steam and I'm giving away a few keys on SteamGifts and Steam group!

Sector Six Release Countdown: 7!

Sector Six Release Countdown: 7!

Sector Six

This and previous week, I've been improving Sector Six loot. I have made many changes to random part generation system, made higher grade parts more common...

Sector Six Release Countdown: 8!

Sector Six Release Countdown: 8!

Sector Six

Since the last time I have posted, Sector Six has become a much better game! In a chain of small changes, I have made ability points more rewarding, ability...

Sector Six Release Countdown: 9!

Sector Six Release Countdown: 9!

Sector Six

I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I...