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Hello everyone! I am a professional computer programmer and hobbyist game developer. Recently I have been porting all my game projects to xenos engine, an open source engine that I have developed over the past few years. Check out my game page to see what I have been working on!!

Blog RSS Feed Report abuse Dev preview is up!

0 comments by xhrit on Apr 22nd, 2013

So I just posted another development preview about Dungeon Tactics 2.0, this time detailing party and character progression, as well as the class tree. Check it out here, and be sure to let me know what you think...

Report abuse Deb port is a GO!

0 comments by xhrit on Dec 7th, 2012

So I managed to get Dungeon Tactics running on Debian without installing any non standard libs. I fixed the makefile so you don't have to compile it through an IDE, then created an automated build script, and lastly I packaged all the dependencies that you cant get from synaptic together in a single archive. You can download it now on the official website, at www.dungeon-tactics.com/files/xenos-1.2-src.zip

Follow the install instructions included in the archive. You can use Synaptic to install most of the deps, but don't forget to install the development packages as well the libs. Once you do that, you should just be able to run ./build.sh to compile the rest of the deps and the main app.

Report abuse Release early, release often...

0 comments by xhrit on Nov 11th, 2012

Alright, so it is out. And yes, it could have used another week to tighten things up a bit. Balance is way off this patch, and the format change made the shortcomings of the progression system glaringly obvious.

But there are just so many things I want to add, the project risks slipping a week, month, two months between releases, and that goes against the entire open source development philosophy. Release early, release often, get the product out in front of as many people and expose weaknesses and flaws in the design as soon as possible.

So what is next in store for Dungeon Tactics? Multiplayer PvP. Actual class balance. New classes. New monsters, monster bait, some interface changes and gameplay refinements to streamline the experience even father. I'm excited, that is lots of stuff to look forward to!

Report abuse Almost ready!

0 comments by xhrit on Nov 2nd, 2012

Dungeon Tactics version 1.4 is almost ready, but I've decided to delay the release an additional week to flesh out the story and dialog system a bit more. This new patch adds basically everything that anyone has ever asked to be in the game. A tutorial, town to sell stuff at, savegames, more maps, more classes, etc, etc. It is huge.

Report abuse Dungeon Tactics released!

0 comments by xhrit on Aug 1st, 2012

I just finished my newest game!  It is called 'Dungeon Tactics' and is a skirmish role playing game featuring retro graphics and unique gameplay mechanics. It was created for the Liberated Pixel Cup; a free software game development competition.

Check it out here : Dungeon Tactics


Report abuse First look at new open source Indie game "Zero Point War"!

0 comments by xhrit on Feb 11th, 2012

I just posted the first development video of my open source multidirectional tactical space shooter/conquest/rpg 'Zero Point War'.

I created Zero Point War because I wanted to create an open source game that is about the open source movement. Many open source games feature mascots and imagery associated with open source projects, but do not actually attempt to integrate the open source ideals into story or gameplay.

With modern scientific advancements in areas such as speech recognition, search engines, nanotechnology and 3d printing we are rapidly approaching an age where Star Trek style Replicators will be a reality. The only thing that will prevent a person from ordering their computer to print a hot earl  grey tea or a pair of Nikes will be copyright laws and licensing fees.

I think legislature such as SOPA is only the beginning; as technology advances there will be harsher and more draconian laws. Copyright can not exist in a world where material goods can be pirated at will. A world where food and clothes can be downloaded off the internet, a world where shelter and transportation can be printed out. Unrestricted access to such devices would effectively destroy the value of all accumulated wealth on earth.

The central plot in Zero Point War is the struggle for control of this technology. Taking place 5,000 years in the future, missions pit corporate copyright enforcers against space pirates in high speed interstellar battles using highly advanced unmanned space probes called "remote presence vessels".

Check out the video, and tell me what you think.

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