Not sure if it's intentional, but you may want to change the text on the blood bag from "Donar" to "Donor". ;)
Not sure if it's intentional, but you may want to change the text on the blood bag from "Donar" to "Donor". ;)
I am so pumped to play as a jumpjet soldier! :D
Looking good!
Getting some serious Freelancer vibes from the dual-gate orbiting a star in the 5th last pic ;)
One suggestion:
During the initial install / run of the program(s), when it asks you if you'd prefer to DL (Quick Install) or transfer (Advanced Install) the game content files, there is no way to minimize the window.
I loaded my ISO of the Allied Disc for Red Alert, and did the transfer. After that finished I wanted to load the Soviet / Counterstrike / Aftermath discs in the virtual disc software, but I couldn't access the Windows System Tray (Where the icon / control for Daemon Tools is) and had to close, then re-open the program repeatedly for each disc.
Not a serious issue, but I was hesitant to click the "Back" button on the Advanced Install menu at first because I was afraid it wouldn't run the install menu on launch next time. Just seems to add a lot of unnecessary confusion that could easily be avoided by being able to minimize the window.
You need to reverse the direction the rear propellers / fans rotate. The way they are currently mapped, it would rotate in the opposite direction.
The guy at the bottom should really consider wearing eye protection, damn! ;P
Congrats guys, can't wait to start tonight! :)
Thank you to everyone involved in this project (Brazil)!
Just an FYI, with Building Meshes / Models for ArmA you always want to build a bit of a foundation. At least 1m under the ground floor, nothing special just the outer faces, bottom faces not required.
Reason: Due to variations in terrain height, you're placing buildings on uneven terrain more often than 100% flat terrain. If you place any building in the editor and move it up you'll notice they all have foundations, which can sometimes also be used in many ways.
Thanks guys! I still remember after playing many HL1 mods, as well as learning the engine, but being blown away when you used the notes/keypads in Vendetta. Switching the player to a camera in a separate location with the texture lined up perfectly, simple yet awesome... Little innovations like this are what drove the community!
I still play Poke 646, Vendetta, & USS Darkstar at least once a year. Regrettably Wanted & They Hunger had issues last time around. Thanks again for doing this! Let the good times roll :D
Wow those screens gave me an instant flashback of playing Jet Grind Radio on Dreamcast! :O... Interesting looking stuff for sure, animations for movement + aiming are beyond smooth!
Every ModDB / IndieDB Page states the engine said mod/game is on. At the top of the page, the first thing on the right side is "Profile". If you look in the profile box you will see the engine being used is Unity.
Wow! Now this is something I've been waiting to see, great work guys :).
Awesome work! Can't wait to try it out tonight :)
You forgot to add about 100+ voice actors :P Keep up the great work guys. And I feel you on the valve breaking stuff, I stopped bothering with it personally.
Been loving this a lot, great work lately guys :).
The feedback & bug report links to the forum appear to be broken? May be they aren't visible to unregistered users. I tried registering an account to test for you, however it's been an hour and I still haven't gotten the confirmation email :P.
Won't promise because I'm forgetful, but I'll try to remember and come back to elaborate when I register!
Some amazing work guys! Can't wait :)
I had an idea to make a mission called 'ArmAgeddon' recently but never got around to it, thanks for doing it for me! :P
Reminds me of "Kick!" for Q2, which I've been wanting to play again for probably like 15+ years :X. Looks good though!
I was planning on writing a review but regrettably I could not play with the keyboard controls. It's probably fine on a controller, but very odd choice of mapping for the keyboard.
Looks awesome! The sprite on the "Sand Dissolve" video is a tiny tiny tiny bit off color / lighting though fyi
Do you mean as_ maps, aka VIP maps? I started playing cs when it was in alpha as a mod way before valve ruined it and I can't remember escape scenarios? :X
Gold Wave is amazing, and still a tool I use constantly.. the new toolbar interface bugs me a bit. I prefer fruity loops (or "FL Studio" as they like to be called now) for most things though. The thing I most commonly use Gold Wave for is clip board noise reduction, beyond useful if you're making samples with any background noise or a crappy mic.
If you have multiple monitors you should really take all the submenus on the side (selection type, textures, create type, etc) off the main monitor for max workspace.. at least, it would drive me insane to have that much workspace :P
Is this / are you Neil Manke?! :O Can't wait to see what comes either way :D
This looks like a really weird serious sam ripoff :X no offense.
Some of the perks seem like they could be game-breakers? Mainly the wireless and trap sensors.
When I play on realistic I don't even put the skills to max anymore it makes it so easy :X.. Maybe I've just played through too many times.
Wow this reminds me a lot of a game I played in the 90s called "Terminal Velocity", definitely looking forward to this! Keep up the great work. :)
This mod looks really cool, however two things here are seriously bothering me...
1 - The location of the rotors is so far back, there's no way this wouldn't be front heavy?
2 - As "nightovizard" mentioned there's a telescopic turret with single seat.. That doesn't make much sense.
Keep up the great work though!
x-Fourty7
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