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I live in Nijmegen, developing games is my hobby. Responses are very much appreciated, but I tend to forget to look on this page. To make sure I see your message, use the personal messaging system, or olvandgame [at] gmail.com

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Flower update: flowers, bioluminescence and global warming

Flower update: flowers, bioluminescence and global warming

News

Nijmegen, The Netherlands - Today the first big update for evolution simulation game The Sapling is announced: the flower update. It will release September...

Under the hood of the procedural music in The Sapling

Under the hood of the procedural music in The Sapling

The Sapling

This article is an in-depth interactive explanation of how the procedural music in The Sapling works. Furthermore, we see how I had to give up my preference...

The Sapling available in Early Access today

The Sapling available in Early Access today

The Sapling

The Sapling is available as an Early Access title today! In this post I describe how weird that feels, and answer the question everybody has about this...

Six 3D models to explain the evolution simulation in The Sapling

Six 3D models to explain the evolution simulation in The Sapling

The Sapling

I am releasing six models created by playtesters using the plant and animal builders of The Sapling. Several bodyparts are annotated so you get an idea...

The Sapling main theme music available

The Sapling main theme music available

The Sapling

In this first devlog I announce the official release of the main theme sheet music, along with the sheet music and its separate layers.

I have announced a new game!

I have announced a new game!

Olvand

To whoever is still following this game: I have announced a new and completely different game!

Olvand rose released

Olvand rose released

Olvand 1 comment

I officially announce the release of Olvand rose, but also that this will be the last release.

Doing the boring work: fixing multiplayer for the cave AI

Doing the boring work: fixing multiplayer for the cave AI

Olvand 1 comment

I've been mostly busy fixing multiplayer bugs. In this blog I tell you why and how.

Redesigning the first tab of the GUI

Redesigning the first tab of the GUI

Olvand

In this blogpost, I tell you why and show you how I've redesigned the first tab of Olvand's GUI!

A new architcture for the monster generator

A new architcture for the monster generator

Olvand 1 comment

This week, I give a more detailed insight in how the monster generator is organized

How Olvand's source code was almost lost, and other technical problems

How Olvand's source code was almost lost, and other technical problems

Olvand 2 comments

I've had lots of bad luck over the last weeks. In this blogpost, I tell what happened.

A new Olb: poison

A new Olb: poison

Olvand 1 comment

This week, I introduce a new olb: the poison Olb. Useful in some awesome combinations!

A new Olb: invisibility

A new Olb: invisibility

Olvand 2 comments

This week, I introduce a new olb: the invisibility Olb. Useful in some awesome combinations!

Adding gun presets to Olvand

Adding gun presets to Olvand

Olvand

This week, I explain why I decided to add gun presets to the game, and show you how I decided to do it.

The cave name generator

The cave name generator

Olvand 1 comment

This week, I explain why I added a cave name generator, and how it works.

What I learned about giving feedback and avoiding mystery

What I learned about giving feedback and avoiding mystery

Olvand 1 comment

This week, I want to tell you about a mistake that I keep making again and again, and give you an example of its most recent appearance.

Olvand's new cave director, pt. II

Olvand's new cave director, pt. II

Olvand

Last time, I wrote about how I gather info about the players. This week, I tell about what I do with it.

Olvand's new cave director, pt. I

Olvand's new cave director, pt. I

Olvand

In this blogpost, I describe the new and awesome AI for monster's in caves

The disaster release that is Olvand violet

The disaster release that is Olvand violet

Olvand 5 comments

A long blogpost about EVERYTHING that went wrong while releasing Olvand violet.

Olvand's monster generator, pt. 2

Olvand's monster generator, pt. 2

Olvand 2 comments

This week, I tell you how the monster generator creates the various forms of the monsters, and show you the results.

Olvand's monster generator, pt. I

Olvand's monster generator, pt. I

Olvand

This week, I explain how the colors for the randomly generated monsters are selected.

About the next update

About the next update

Olvand 2 comments

While people are playing with the current update, I have of course already started work on the next one; this week, I tell you about it!

Finally, Olvand violet is uploaded

Finally, Olvand violet is uploaded

Olvand 4 comments

This week, I tell you the last details about Olvand violet, and show you another awesome video Deadpepper5 has made.

About how I reimagined combat and the new Olb that followed from it

About how I reimagined combat and the new Olb that followed from it

Olvand 2 comments

Combat in Olvand has changed about. About the reasons, and the resulting Quick Olb.

The sounds of the night in Olvand

The sounds of the night in Olvand

Olvand 1 comment

This time, I tell you about how I taught the audio director to make nights sound like nights.

The advantage of watching people play

The advantage of watching people play

Olvand 4 comments

This week, I tell you about two things I discovered because I watched two friends of mine play the game

Designing the darkness in Olvand's new caves

Designing the darkness in Olvand's new caves

Olvand 2 comments

This week, I tell you about the problems I had when adding darkness to caves, and also about their solutions.

Having fun in the new caves

Having fun in the new caves

Olvand 2 comments

In this blogpost, I describe how accidently had a lot of fun playing my own game.

Rewarding people with Olbs

Rewarding people with Olbs

Olvand 1 comment

This week, I write about my plans to make collecting Olbs one of the main things you do in the game.

Designing the details

Designing the details

Olvand 3 comments

This week, I give you a small example of how a small design mistake can have huge negative results.