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It's probably the last update of the Tech Demo before we release Blocks That Matter. You are now able to test the brand new Community Section we implemented...
btm techdemo 0.9, community is live
5 levels to play, 5 BTMs to collect ! Help us find bugs on the Windows / Mac / Linux versions of Blocks That Matter :)
blocks that matter's playable tech demo is out !
I see nothing but the programmer that makes everything ready, and the designer that increases the content.
tetrobot, do you see nothing coming?
Mono Game and Java : two methods, two results. We explain the differences between them and which one we have chosen. Video included.
porting "blocks that matter" to win/mac/linux
Have you ever played a game that allows you to collect blocks of matter and recycle them into new shapes? Well, yes, you've probably already done that...
blocks that matter coming to pc / mac / linux in few weeks
"Seasons" is dead ! Long live "Seasons after Fall" !
a trailer for seasons, and a new title
When players has some difficulties to solve a puzzle, it's probably because developers made mistakes... Today, we briefly talk about the importance of...
seasons : the matter of learning
We finished the playable demo of Seasons and brought it to players at a french videogame event (Festival du Jeu Vidéo 2010) in Paris. Here is our report...
seasons : fjv 2010 report !
Next week, the demo will be playable in Paris. Buster, the most professional team member of SSS, talks about camera behaviour, transitions, Sony library...
demo dev diary - week 5
A new week of development for the demo, with particles, scripted lights, textures, bugs and mushrooms.
demo dev diary - week 4
This week, we talk about rumbles, camera shake, gameplay script, animation and trees.
demo dev diary - week 3
Here we go for the 2nd weekly dev diary of the making of our Seasons demo that we will show next September in Paris.
demo dev diary - week 2
5 weeks to build a playable demo for a major videogame event. That's week 1 !
demo dev diary - week 1
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