Thanks!
Thanks Hezus! I appreciate this. Think that this type of movement can enjoy the player. When all looks natural and live on the screen.
Thanks Hezus!
Next station is running. Running and walking most hardest animation sequences. Jumping, climbing, even stealthing have no born problem like these movements. And of course new artwork coming with new update. By the way, people who comment and write me on my email, convinced me that I need to try build level in HD.
So level I produce little bit later will be in HD for backgrounds and pixelart for foregrounds. Maybe this solve my dilemma and we start full cycle of developing of levels.
Huh... I need fly on the base to upload in my vessel couple barrels of love. But it isn't problem. I'm remember that have a couple.
Maybe. But I need think about optimization of creation content process. Levels is huge and have a lot of details. Fully painted background too risky. For caverns and mechanical structures best way to use 3D as base for future pixel-art.
By the way it's only on the 70-75% downgrade. To receive variant B needs little bit more actions than simple downgrade of image size, plus filters.
Thank you! We upload the first video. But not as planned. Main goal of short demonstration is dispel rumors that our backgrounds are pre-rendered.
Nice update! But... I want more (smile). Thanks! It's a very enjoyable.
In fact, roof of the house, this is half of typical flying vessels shell. When shell is old and full of holes ships are decommissioned. And their take away to a dump. Place of dump often become the place of future settlement.
Just a little demonstration of opportunities of free version of Unity3D engine with one sunlight. So... I think people who told about poor image of engine is wrong. Because, first of all, game is work of the team, artists & etc. You cannot blame screwdriver or hammer to bad knocking nails. Viva la hammer.
Just a little demonstration of opportunities of free version of Unity3D engine with one sunlight. So... I think people who told about poor image of engine is wrong. Because, first of all, game is work of the team, artists & etc. You cannot blame screwdriver or hammer to bad knocking nails. Viva la hammer.
Thank you! We need remind to all watchers - this is just sketch, and at least half of the final quality of artwork. In creation of stuff of PSF we oriented only on the games from the gold gaming era. So... when we done you can see game like old sprite games (best of the best of isometrical sprite games) but with opportunity rotating camera and extreme zoom mode. Tanks! Oh... sorry, i mean, thanks.
Был я тут давеча. Еле дотащился, а внутри - нет кровати! Вот тут-то печаль и наступила. Сидел, всю ночь хлебал рыбный суп, и думал о невозможности скрафтить спальный мешок. )
Поздравляем с выходом на Стим! Уже два часа наиграл - хочу больше, хочу много всего! Желаю дальнейших успехов, и вообще - чтобы все было отлично.
Like the visual. This is a rest for eyes. Nice job, nice design, and environment work. Thanks for this.
Thank you, thank you! And welcome.
momomo544,
Not a problem.
E-mails usually looks like 1@quest.com - your version lools like e-mail with two dot's - 1.quest.com
Just replace in your e-mail first symbol "." on "@"
Thank You GenesisVII. We will try prepare something unique. But only at end of this month, or... on dawn of the next.
Maybe this place poisoned by radiation and dangerous, but this is our world. Thanks for coming! And always welcome.
I love it. Т.е. мне очень нравится. Просто замечательный кавер.
Nice work. Nice art-style. Hope you are reach your goals. And, we... gamers, of course support you.
If I'm ever in my life I will do something like this - I will be proud! It's just wonderful. W-o-n-d-e-r-f-u-l! Yep. Gamers... please, just open your eyes.
As I say earlier (in concept section of Steam where I find this incredible game) - I want it immediately. Question number one - why this game is still not passed Greenlight? And question number two - that the world is completely blinded?! Gamers! Hey! Where are you playing? It's a small miracle! Look at the Art style, how wonderful everything of this... and how ... I do not know how else to describe it. But I love it. Damn.
If this game do not passed Greenlight... i swear, I take from developer interview and go to the biggest russian IT-resource to promote this game. What's going on with this world?
Thank you Elementalist. We truly believe that if game content will be made with attention to details - it's can change all impression from the game. Even on the easy and limited vesrsions of any engines.
When I load first mission of Commandos 2: Men of Courage... I almost cry. Because all items, all game stuff lie on the right places. All shadows, all color and light accents - in right places. And I think that each places of this world must be like in C2:MoC. With attention. At least we should aspire to this.
Weila
Andrey joined
Ten years i'm work in big-damn-game-industry. All of these years i'm reach the experience in different specializations. Because after 2 years work in undusrty i know - if i want to do something good - i must do it myself. On the end of ten year lenght way i have in my bag more over 30 game projects and 10 companies where i'm working in past. Have no triple-AAA games in portfolio and have no games for pride. What does one do when he realizes that nothing can be changed? He say - okay - and change all. I left the industry and found my studio. For the third year i'm indie. Battle for Valley of Serenity is over. Browncoats suffer defeat, but... We have not come to terms. We will not retreat. Each year indie developers give stike back. We have already won a place under the sun. We've captured a large enough section of Free Space. And we move on. Until not fall, or the Alliance will not be defeated. Long live Indie-developers!