Did u put your GRP file in the main folder?
Did u put your GRP file in the main folder?
Hey thanks for the heads up. I’ll take this into consideration going forward
I’m just using the con coding abilities provided by eduke. Takes some practice for sure. I’m not sure who this is?
All u have to do is drop your duke3d.grp file into the main mod folder. Do not put the mod files in any other folders. Do not use a different version of eduke. Use only the files that are provided. Also your grp file needs to be from a retail version of duke 3D atomic edition
Are the bullet projectiles gonna use models or are they sprite based?
It was a great suggestion. Lots more to come.
Hey thanks for the nice comment. I see u get what this mod is all about 100%. Glad you’re enjoying it.
These are the specs I use to make this mod. However I don’t think u have to have what I have to run it smoothly but you definitely need a stronger rig than what u need for vanilla eduke 32 and most of the mods that exist for it.
i7 8700k CPU
Gtx 1080 ti 11gig GPU
16gig RAM
Your specs are very low end. This may not run well for u. Most of the vanilla maps have a lot of added content which will make them more demanding. Sorry.
Read the readme. All the new attacks are linked to existing buttons. There are no new buttons.
I’m not sure about setting up the death drone on a cool down system like the pipebomb or spider mine. But letting it stay alive until it dies or allowing it to stay around longer is a good idea. I’m all for that.
That’s actually not a bad idea. Kind of like the pipebomb but with an even longer delay. I’ll take that into consideration for sure.
Enjoy the release. Much more to come.
Hey thanks for the kind words. I’d love to disable the anti cheat stuff on the hardest difficulty but then I’d have to compile my own custom version of eduke and I’m not really sure I want to do that. I like using the latest eduke builds as much as possible and I’d have to recompile a new version every time an update comes out. I’ll reconsider it when I get to work on the next release of SOB. I can’t do it for this one since it’s ready for a release and something like that would require more testing. Stay tuned.
The exit button is there. Is it not showing up for you? Ok I just checked it out and it is gone for some reason. I'll fix it for the next release which will be tomorrow. Nice catch.
LOL that’s actually hilarious and very much possible. But I don’t think we’ll go in that direction.
That’s odd. I don’t really know what your problem could be if u installed it correctly. Did u run the install batch file after putting the mod files in the proper place?
U followed the installation correctly? U didn’t put the mod folder in the addons folder right? You’re using FS and not some other port?
I just now checked it out and I did have it tilting when turning left or right with the mouse. I removed it and now it only tilts slightly when strafing. It's much less noticeable now and I think was a good change. Thanks for pointing it out. It wasn't so bad if you just strafed or if you just turned with the mouse but the combination of both really enhanced the feature too much.
Ok so you are talking about the camera movement. That should only occur when u strafe but I’ll look into it to be sure. I won’t be removing it anytime soon.
Sorry I do not have a guide for the new secrets. I may put one together eventually but not right now. Happy hunting.
I definitely have but neither Raze nor VoidSW support extensive scripting for SW like Eduke32 does for Duke. So, there's no way to make something like this for SW at the moment. Whenever there is a proper platform to do something like this or Extra Crispy for SW I definitely will.
I’m not sure what u mean by view bob. U mean the camera movement that happens while strafing?
What do u mean off by 100? Like the final results for the map don’t add up right because they do. And yes there’s extra secrets in a lot of the original campaign maps. That’s where you’ll find more enemies.
Keep searching. Glad you’re having fun.
Hey old friend good to hear from you. I’ll release the new source when version 2 gets done.
Caleb's hat brim is in tiles018.ART at number 4755.
Freddy's hat brim is in tiles023.ART at number 6114.
Thanks a lot. You’ll get your chance to play it eventually. Merry Christmas.
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