Just awesome work. Love the classic look mixed with updates.
Just awesome work. Love the classic look mixed with updates.
Very good. I love it. Is there a superpack of all models in this style from HL, BS and OF? Maybe Decay also?
Can you test this mod with a wadsmooshed doom_complete.pk3 file? The game works but the title screen map seems to be missing skies and objects.
Thank you for the new build. Can you REVERSE the changelog in the future? Because we want to see what has changed for the previous version when a new version comes up.
Can you make this for Brutal Hexen and swap the Heretic monsters in as well? I would like to see Catacomb monsters mixed in a future version since it fits Heretic, Hexen and Hexeretic better. Thank you.
Can you make this or the 4 in 1 fantasy mix for Brutal Hexen?!
Very cool. Can you also add the PSX maps Hell's Keep and Hell's Gate into rotation via secrets?
Hello Prophessor,
There is a bug when starting the game in WINDOWED mode, the dialog boxes cannot be closed with the same USE key. It is stuck.
Only when the player switches to FULLSCREEN and then switch BACK to Window, would the USE key work.
I tried this in LZDoom, GZDoom 4.5.x, 4.6.x betas.
But it works fine in GZDoom 4.4.x
Please check this.
I posted on Doomworld before but this map is amazing. I am still playing it as warm up to new mods and yes, works fantastic with Brutal Doom, Project Brutality all versions and even D4V, D4T and QCE mods.
Really wish you would continue this.
I love these models. Sven COOP team should have these has default Black Mesa suvivors.
You should also add Black Otis, and the opposing forces team in civilian clothing as well for a what if they escaped and are trying to survive while the black ops tries to hunt down everyone.
Can consider the same treatment for the Japanese Half Life arcade game. They have some other characters heads in there.
Maybe do a pack of Adrian Shepard, Gordon, Alyx and Barney in survival clothing as an what if alternative before they arrived to Half Life 2 City 17?
Keep up the good work!
Really good mod and I wanted to ask if this is compatibility with Project Brutality? or ican we use a at least the map set in that mod?
I love it. Will you add Gina Cross and Colette Green as well?
Anybody have a fixed version that supports green and blue blood? Red works with Brutal Doom or Project Brutality, but the other colors seldom show up.
Can you ADD back the Brutal Doom map enhancement system? So it add changes to the default maps? That feature, plus the classic Brutal Doom gore system are some of the major features missing from the latest Project Brutality 3.0 betas...
Any chance to Brutalize the PSX + Console game system exclusive maps so we can play all the maps through in a campaign?
It is linked here: https://forum.zdoom.org/viewtopic.php?f=4&t=36600
Maybe next Brutalize the Doom 64 for Doom maps next: https://www.moddb.com/mods/doom-64-for-doom-ii
Any chance for a NO OUTLINES version?!
Hello Professor,
Can you update your mod including the XVME monster spawer so it works with Moddb.com and Moddb.com
which is basically a bugfixed BD 2.1 and EWM? It shows errors as:
Script error, "bdv21_mut_EWM & Totemfars light_TPR.pk3:u_ammo.txt" line 535:
Script error, "bdv21_mut_EWM & Totemfars light_TPR.pk3:u_ammo.txt" line 535:
Tried to define class 'U_SoulAmmo' without definition of parent class 'SoulAmmo'.
Both of your mods are BD Patch FIX 1.03 while the linked one is at BD 1.07 now.
Thanks for looking into this.
Awesome, still my favorite version of PB. I am playing this can you consider porting the new
PB weapons into this version, without the new PB 3.0x blood system.
Is compatible with Project Brutality? It seems both mods have different map enhancement systems that is different and conflicts.
What does this mod do exactly? It seems the weapons and DOF/effects changed?
Looking forward to this. The story has been amazing among UFO seekers.
Set music down to 20%, sound effects to 100% to enjoy the ballistic symphony!
Can you make a version for Project Brutality? It has different monsters, but would like a version with these guns and team support, leaving the PB monsters, and custom effects?
Any chance to make this compatible with Brutal Half Life? Hard mode + gore would be awesome.
Cool idea... would you bet merging some of the maps so it can be truly seamless? So zombies or enemies from one map can chase you around the full black mesa? It should be after the resonance cascade explodes of course...
Would be great to see a Source 2 ported version of HL Source, BS, O4 and Decay! Please add uplink!
Great and did you want to consider using Black Mesa retail or source assets to keep the Source style HL1 look?
Steam version. Make sure the Minerva mod is installed on the same physical HD/SSD as Half Life 2 and all the Source SDK. Then it will work.
Can I make a request? Can you stitch all the levels, or as many as possible seamlessly so it transitions to the next section without loading? Like the Doom:one mod for Doom :
Because it would make the action much more suspenseful with roaming enemies and keep everyone on their toes. Looking forward to this!
A SvenCoop version would be awesome as well.
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