I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses. Check out my Twitter account, @TristanParrish.

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Broken Window Studios

Broken Window Studios

6 members Developer

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

14 members Developer

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

4 members Developer & Publisher

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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Twitter

Latest tweets from @tristanparrish

But ultimately I have no sympathy for people who terrorize others. There's never an excuse. You decide how to act and you own it.

Mar 19 2017

I genuinely hope that some of these men online will be able to find themselves and do something constructive. I hope they grow out of it

Mar 19 2017

Nobody is going to hand you success. Nobody will call you and ask you to make games. The people who get there are the people who try, 100%

Mar 19 2017

Trolls need to learn the differences between "won't" "don't" and "can't." You can make games. Nobody is stopping you. You just don't & won't

Mar 19 2017

We owe it to ourselves to find constructive outlets for resentment, instead of taking it out on strangers because they do things we won't

Mar 19 2017

As media consumers we also owe it to the people who make our entertainment to treat them like human beings.

Mar 19 2017

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