I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses.

Check out my Twitter account, @TristanParrish.

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Broken Window Studios

Broken Window Studios

6 members Developer

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

14 members Developer

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

4 members Developer & Publisher

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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Twitter

Latest tweets from @tristanparrish

I can never tell when I'm going to get sick but it never seems to happen at a good time. As opposed to all the best times to feel like crap

3hours ago

Man I'm really not feeling well. Worried because there's a bug going around, hope I'm better tomorrow and not worse.

3hours ago

Getting VO together for @PlayReflections! I'm really excited to hear the characters come to life! :)

5hours ago

RT @kylepulver: I've accepted the fact that I'm just going to say "like" 500 times per minute when I'm talking, and that's just, like, how it is.

5hours ago

So @TimefireVR is working on some really cool stuff in this vein, might be worth giving them a look! Been working w… T.co

Apr 18 2017

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