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I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses. Check out my Twitter account, @TristanParrish.

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Twitter

Latest tweets from @tristanparrish

Not going to lie, I love Alan Wake, Sam Lake and Remedy. I look forward to Quantum Break! T.co

May 23 2013, 8:12am

My friend Tyler Coleman from Retora Studios isspeaking at IGDA Phoenix tomorrow at the Game CoLab. Come join! T.co

May 21 2013, 8:03pm

@Jonathan_Blow Elizabeth helping in combat and friendly NPCs in Bioshock Infinite. Think they were taking notes? :) T.co

May 5 2013, 7:42pm

@Jonathan_Blow @NukriZhvania Team Ico should make a shooter; small, isolated sequences of violence used effectively for dramatic impact

Apr 6 2013, 5:12pm

We are making a playable release of our new game, Stygian Shade, tomorrow! Check out the game at T.co

Mar 22 2013, 1:28pm

Check out our brand new update for The Afflicted, our independent Unreal 3 multiplayer shooter! T.co

Jan 24 2013, 12:42am

This game is amazing. I encourage everyone to play it. The amount of valid information is staggering. T.co

Sep 21 2012, 4:48pm

I love Dropbox because This is a shameless plug for dropbox that earned me a cool 125 additional mb. Woot! T.co

Aug 4 2012, 5:48pm

Check out the page for my new game, "Reflections." I will be releasing a playable in the next few days so watch out! T.co

May 16 2012, 2:44am

Groups
Team Afflicted

Team Afflicted

Developer with 14 members, invitation only

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Team Stygian Shade

Team Stygian Shade

Developer with 5 members, invitation only

Team Stygian Shade worked to develop the prototype of Stygian Shade in the Global Game Jam in January 2013. The team is working to expand the prototype...

Understanding Team

Understanding Team

Developer & Publisher with 4 members, invitation only

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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