I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses.

Check out my Twitter account, @TristanParrish.

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Broken Window Studios

Broken Window Studios

6 members Developer

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

14 members Developer

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

4 members Developer & Publisher

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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Latest tweets from @tristanparrish

Interesting idea! I'm actually curious about this type of thing, if it's going to be more widespread T.co

Nov 17 2017

Second all-nighter in a row and officially solved a major issue for one build that I needed to make this week. Now… T.co

Nov 15 2017

Stayed up all night with build bugs for the second night in a row. At the end of the road tonight I started listeni… T.co

Nov 15 2017

RT @miskeencore: "My wife left me suddenly one day. We were drifting apart, she knew it but I was in denial. I fell into a deep pit… T.co

Nov 15 2017

Watched this series of Resident Evil retrospectives and I really liked them. Surprised that @thespongebrain doesn't… T.co

Nov 15 2017

Hey guys, we have some progress on @GraveGame with an updated art style! Hope you enjoy the teaser! #gamedevT.co

Nov 14 2017

My favorite part of this type of skinner box design: They've somehow managed to convince people to not just gamble,… T.co

Nov 14 2017

RT @cooltonedcutie: i can’t handle this T.co

Nov 10 2017

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