I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses.

Check out my Twitter account, @TristanParrish.

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Broken Window Studios

Broken Window Studios

6 members Developer

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

14 members Developer

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

4 members Developer & Publisher

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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Latest tweets from @tristanparrish

Just arrived in Vegas with @AbyBagulayMoore! Going to be giving my talk at @Gameacon tomorrow! Thanks @TobiiTechnology for the hook up!

Sep 8 2017

Excited to try these out as soon as I can! Hands-On with Valve's SteamVR "Knuckles" Controllers! Youtu.be via @YouTube

Aug 30 2017

So apparently I got a shout-out on Polish news! Spidersweb.pl Thanks Poland!

Aug 29 2017

A lot of people report that Holopoint is really good for workouts but i found it confusing and buggy. Maybe just need more practice.

Aug 27 2017

These are the games I'm using for my #VR workout. Favorites now are SoundBoxing, Knockout League and Holoball. Sugg… T.co

Aug 27 2017

I'm going to keep up a plan of an hour a day for the next month and see where I end up. That plus a strict Keto diet may yield some results!

Aug 27 2017

My problem with exercise has always been that I get bored and can't keep it up, or it's a big hassle on top of that. #VR routines are easier

Aug 27 2017

So today was Day 1 of me starting a #VR exercise program. It was insanely fun and I worked up a serious sweat. Tracking my weight to see.

Aug 27 2017

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