Hello Everyone!, My name is Tony!, I’ve been a indie game developer for 11 years. Currently i’m developing a web based multi-player, side-scroller, shooter with the working title “Overlay”. In addition, i’m starting a small online video game company called Philosoplay . Philosoplay wishes to transform what we commonly call ideas, thoughts, or dreams into unique interactive experiences that can be shared with the world! As a Game Developer, my main motives are to create games that players not just enjoy but feel as if they play a meaningful role in how their story unfolds. However, i wonder if it’s possible to do this by substituting individual based incentives found in many traditional multi-player games for team based incentives?. If so, do you think this can be achieved in a game that impacts both casual and hardcore gamers in a meaningful way?. Those are just a couple of questions Philosoplay will attempt to answer with the interactive experiences we create.
"That Rock Paper Scissor Game!"(TRPSG) takes the core mechanics of the classic RPS and brings it into a new space for single and multi-player gaming...
that rock paper scissor game! fighter
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