Hello Everyone!, My name is Tony!, I’ve been a indie game developer for 11 years. Currently i’m developing a web based multi-player, side-scroller, shooter with the working title “Overlay”. In addition, i’m starting a small online video game company called Philosoplay . Philosoplay wishes to transform what we commonly call ideas, thoughts, or dreams into unique interactive experiences that can be shared with the world! As a Game Developer, my main motives are to create games that players not just enjoy but feel as if they play a meaningful role in how their story unfolds. However, i wonder if it’s possible to do this by substituting individual based incentives found in many traditional multi-player games for team based incentives?. If so, do you think this can be achieved in a game that impacts both casual and hardcore gamers in a meaningful way?. Those are just a couple of questions Philosoplay will attempt to answer with the interactive experiences we create.

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TonyPowell
TonyPowell @ Sol-Ark (2D Space RTS/SandBox/Rogue-like)

Hey hey this game is looking really awesome! Looking forward to trying it out!!! :)

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TonyPowell
TonyPowell @ Flutter Bombs

Hey hey Hadar! This game is coming along nicely! Keep up the great work bro!!! :)

Reply Good karma+2 votes
TonyPowell
TonyPowell @ That Rock Paper Scissor Game!

Thanks so much Cintron45!

Reply Good karma+1 vote
TonyPowell
TonyPowell @ Heroes of Rune: Closed Alpha Test!

Hey hey MijiKai Game Studio! this game is looking great! i remember when it was in its earlier stages and it is looking more and more polished in every post! Love the aesthetic and game-play i feel as if im looking into a vast world to explore and challenging enemies to fight! Keep up the great work on this title!!! :)

Reply Good karma+2 votes
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