Hi,
Thank you for letting us know. Please find "~/.config/unity3d/Interactive Fate/Shortest Trip_ Back To Earth/". Pack and send it to support@interactivefate.com. It contains log file and savegame. Without it it's hard to tell what went wrong
Hi,
Thank you for letting us know. Please find "~/.config/unity3d/Interactive Fate/Shortest Trip_ Back To Earth/". Pack and send it to support@interactivefate.com. It contains log file and savegame. Without it it's hard to tell what went wrong
32bit is not stable enough at this point, it will likely come later
We will very likely release a 32bit version too, but that will happen later. There are some cases where 32bit is not enough to run it (battles with multiple huge ships and lots of crew and active modules)
There may be issues on certain systems. I suspect that it may be because antivirus is preventing savegame to be written into your Windows profile "c:/Users/<username>/AppData/LocalLow/InteractiveFate/". If you can find and send "ST Earth_Data/output_log.txt" to support [at] interactivefate.com it'd be great.
64 bit Windows 7/8/10 is a requirement for now, maybe it's because of this. If you don't even see resolution and quality selection dialog, then your pc can't run any 64 bit Unity game, not just this. You may send pc specs to "support [at] interactivefate.com" so we can see what's wrong.
We've also seen that sometimes crew is unable to efficiently put out fire. They just run around in fire like "Aaaaa.." and only occasionally put out a fire tile. That's not intentional and is a crew AI issue. We're working on it.
About undocking, a warning or just not undocking merely due to view switch would be nice indeed.
tlaasik
Toomas joined
Game developer and hardware hacker