This is great, can't wait to see where you take this
This is great, can't wait to see where you take this
Loving the redesign for the lancer character, and the new pose suits it as well :)
Very interesting looking game, and with weekly updates on top of that? Tracking :D
1. I would love to explore the volcanoes on the Hawaiian Islands for diamonds and such since it's a hotspot for them.
2. My weapon of choice would probably be a sword, machete or dagger/knife, since close-range combat is something I've always been interested in. I'd probably keep a pistol of some sort on hand if someone wants to turn it into a gunfight though.
3. Nickname would probably be Walshinator, because it's something I'm kinda attached to and it is pretty catchy XD
I see, well sign me up boss.
So how does this work? Is it sorta like a Game Jam in that you get a short period of time to make a game based on a theme or something else?
Sorry if it's a noob question I'm just a bit confused as to what we're actually doing because the rules haven't really explained that point for me.
Seeing this makes me feel all nostalgic
Hey guys, been a while since I checked in, how have things been going?
Ewww Minecraft
*Grabs popcorn*
I really hate to be "that guy" but...
Grammar is off in multiple places.
I'm assuming English isn't your first language?
Glad to hear that progress is being made :)
Have you tried redownloading it?
Try to be more specific so that devs know what to fix and how to approach it.
- How does it "Look awful"? Where?
- Which mechanics? Where? How do they suck?
I love it bro, keep up the good work :) and please, take all the time you need, and perhaps a bit more for a break now and then ;)
The others did, yeah. I was planning to have my own version of Jeff, but decided with the team about a month or two ago that he wasn't really necessary. Got a few crazy characters already.
Must have been using Internet Explorer
There are already hundreds (probably borderline thousands) of "[...] Night(s) At [...]" games. It doesn't seem like a smart move.
I'm not against him continuing game development, but I think it would be more beneficial if he expanded his horizons a bit more; tried something different with it. Maybe experimenting with another engine, to suggest one thing.
Problem with that is that I don't think Valve will be allowing Slender titles onto Steam anytime soon, even if it is free. Mostly because they don't want any issues with Slender Man's option holders (who hold the rights to adapt Slender Man into books, films, games, etc.), who have threatened to shut down projects (a prime example is Faceless, which had Eric Knudsen's - AKA Victor Surge - permission and blessing on the project) and succeeded with others (e.g. The Slender Man Movie).
Not saying it isn't possible, just not very probable, so I wouldn't get my hopes up.
We have no intention of doing so, we're going to give it everything we've got
Hey mate, you sent me a message a while back, still interested in helping out?
Ooh nice :D
Glad to see that this thing's still alive ^^
I honestly don't think it needs any more games. I respect that Scott is making them to earn a living but after this he needs to move on to something new (after all, he can't live off of FNAF forever).
TheWalshinator
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