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Comment History
centaurianmudpig
centaurianmudpig - - 26 comments @ Project Starkiller

Min req: 64-bit Windows, and Steam VR if you want to play in VR. If you happen to have a system that cant run the game well, let me know the sys req.

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ Project Starkiller

Now available to download for free direct from indiedb!

Good karma+2 votes
centaurianmudpig
centaurianmudpig - - 26 comments @ Star Trek: Bridge Commander II

I wish you well and hope that you won't get shut down like Stage 9!

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ Save 25% off Absolute Territory in the Winter Sale

I may need another 5 reviews before I have a better chance of being recommended more often.

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ Absolute Territory

Thank you, I'll look forward to reading it.

Good karma+2 votes
centaurianmudpig
centaurianmudpig - - 26 comments @ Absolute Territory

Many thanks. Hope you enjoy it. There is a demo while you wait.

Good karma+3 votes
centaurianmudpig
centaurianmudpig - - 26 comments @ Absolute Territory Dec 2019 Dev Diary

Closed Beta signup is now open. Fill in this form and you will receive more information closer to the event taking place.

Docs.google.com

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ 6 months of game development progress

Thanks, that's much appreciated!

Good karma+2 votes
centaurianmudpig
centaurianmudpig - - 26 comments @ Absolute Territory

Thanking you

Good karma+3 votes
centaurianmudpig
centaurianmudpig - - 26 comments @ Asteroids. Asteroids, everywhere!

It makes sense from a performance perspective. I had the asteroid fields from Wing Commander 1/2 more in mind when I set out to do this.

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ Asteroids. Asteroids, everywhere!

I never knew Starlancer did this. I also can't remember Starlancer having asteroid fields. But, I guess so :) That must mean Freelancer does something similar too?

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ 201906 Transport Engine Destroyed

Destroy components on larger space ships.

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ AotSE Custom Launcher

Not currently. But it's something that could be done.

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ One year graphic progress.

Jaw dropping stuff!

Good karma+3 votes
centaurianmudpig
centaurianmudpig - - 26 comments @ Univoyager

Looking great. Keep up the good work.

Good karma+2 votes
centaurianmudpig
centaurianmudpig - - 26 comments @ Project Aries 3D 64 (Pre-Alpha)

Thank you so much.

Good karma+2 votes
centaurianmudpig
centaurianmudpig - - 26 comments @ Project Aries 3D 64 (Pre-Alpha)

Press the E key to target the closest enemy, when the enemy is off screen a target arrow will show you the direction to turn.

The radar is the same as the one used in the Wing Commander series, which is my favourite space combat sims. I have to admit I didn't understand how it worked first time, even after reading the manual.

The inner circle represents the forward facing arc. The four quadrants are Top (12 O'clock), Right (3 O'CLock), Bottom (6 O'Clock), Left (9 O'Clock) areas of the ship. The outer ring is for behind the ship.

I did think about having different radar styles in there, specifically a 3D spherical radar and the one out of Elite: Dangerous. It may yet still happen.

Good karma+2 votes
centaurianmudpig
centaurianmudpig - - 26 comments @ Project Aries 3D 64 (Pre-Alpha)

Thanks for the feedback. Did the target direction arrow not help?

Good karma+2 votes
centaurianmudpig
centaurianmudpig - - 26 comments @ Mouse flight mode

Thanks for the feedback.

It's a good job this is a space game without much need for shadows. I'm pleased Unity have decided to put more of an effort towards bug fixing, instead of just throwing out new broken features.

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ STAR SHIFT

Looking very pretty. The poor frame rate show in the video does hurt it's impact though.

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ The player is the centre of the world

I came back and realised how the player moves may not be what many developers would be doing, myself included, when looking at my game project code.

I made and very simple change which applies Torque to the player game object on it's local axis, rather than the world axis. (I've also included the project file). See this link for more info: Gracegracemedia.wordpress.com

Good karma+2 votes
centaurianmudpig
centaurianmudpig - - 26 comments @ Hotshot Racing (formally Racing Apex)

This brings back memories of the 90's arcade machines and the Dreamcast. Especially Daytona USA, minus the guns :)

Congrats on being Green Lit.

P.S. Those 5 cars look great.

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ Shallow Space

Cool, looks like a cross between Homeworld and Nexus: The Jupiter Incident. Hope this comes out sooner than later :)

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ MEUITM

Changing the LODBias to -1 for this line appears to solve this particular issue.

TEXTUREGROUP_Environment_1024=
(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

It was something touched upon here and appears to be a problem with the original base game: Bit.ly

Good karma+1 vote
centaurianmudpig
centaurianmudpig - - 26 comments @ MEUITM

I'm having a CTD issue on the citadel. Everything was fine until I went to the other side of the presidium, with the Krogan statue and heading towards the Relay statue.

I get this error, which occurs as soon as textures are loaded upon loading a savegame file:
attempting to load unused mip #0 for Textture2D
biog_apl_std_mass_replay_01_l.mass_replay_01_diff

I couldn't find any reference to this particular issue, help to get this mod running again would be greatly appreciated.

Good karma+1 vote