Simple but has such a great mood. I feel like rowing around in Observatorium would put me to sleep...in a good way :P. Seems relaxing but challenging...Kind of like Two Dots (but hopefully without the annoying F2P time limits).
Observatorium has a good late night feel (that's my intention anyway) which may be to do with the fact the majority of development is happening from 9pm - 3am and the fact it's set at night. Our musician Peter Satera has cooked up something rather special for the soundtrack and it really fits the mood of the game.
Don't worry - no F2P time limits. Also there's no death so if you're stuck on a puzzle you can ponder until you solve it :)
Agreed - it's certainly not part of my design philosophy right now. I think limiting gameplay for the sake of it can be tiresome and a bad monetisation model can impact on a good game design.
This is part of the reason why I'm pushing Observatorium as a PC-only first of all so I don't end up compromising on the game design for the sake of it. Haven't decided on price point yet but this will be relative to similar products on PC and the size/quality of the game we end up with.
Simple but has such a great mood. I feel like rowing around in Observatorium would put me to sleep...in a good way :P. Seems relaxing but challenging...Kind of like Two Dots (but hopefully without the annoying F2P time limits).
Just spotted your comment!
Observatorium has a good late night feel (that's my intention anyway) which may be to do with the fact the majority of development is happening from 9pm - 3am and the fact it's set at night. Our musician Peter Satera has cooked up something rather special for the soundtrack and it really fits the mood of the game.
Don't worry - no F2P time limits. Also there's no death so if you're stuck on a puzzle you can ponder until you solve it :)
Awesome, nothing is more annoying in a puzzle game than a limited amount of tries.
Sometimes....it seems like developers want to make money more than they want to make fun.
In which case, I suggest they become accountants :P
Agreed - it's certainly not part of my design philosophy right now. I think limiting gameplay for the sake of it can be tiresome and a bad monetisation model can impact on a good game design.
This is part of the reason why I'm pushing Observatorium as a PC-only first of all so I don't end up compromising on the game design for the sake of it. Haven't decided on price point yet but this will be relative to similar products on PC and the size/quality of the game we end up with.