It looks like Mercurio beat me to it, as I was about to ask the same question as him/her. Right now the premise is extremely similar (as everyone has pointed out already) to Dwarf Fortress. In fact, I don't there's a single non-ui feature that's not in DF. Don't misunderstand me, I'm not accusing you of anything, but I'm just wondering what direction you'll be taking this in? What will make this game unique?
Once again, like Mercurio said, I think Towns (which I still think is one of the better efforts to have hit Desura) recently did a very good job of infusion the DF-inspired design with hints of Majesty (the hero-system). So what are your ideas? Obviously you're never going to get even close to the endless depths of DF's gameplay, so you probably want to end up with a description for your game other than "DF Lite" :-)
Otherwise, this IS looking quite splendid. At first it looked so similar to what we've already seen, but then I saw the engine at work. Seamless splicing, zooming in and out, very fast pathfinding, an intuitive and easy -to-use UI, etc. It really looked like very, very solid work so far. Obviously you still have a lot of work cut out for you, but I really enjoyed what I saw here. Good job.
May I ask, what languages/engines/libraries are you using to develop this? Always interested in that sort of thing when it comes to more complex games like this.
Keep up the good work!
(P.S.: I do advise you to remove the soundtracks as quickly as possible though. They totally ruin the atmosphere!)
TheGameSquid
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