Well, thanks for the answer but it doesn't work for me. Do I need something additional installed like WSE?
Well, thanks for the answer but it doesn't work for me. Do I need something additional installed like WSE?
How to use the Rocket launcher?
What has the game industry become? Let's just put a positive spin on an otherwise malicious software and they will fall for it! I would rather pay 30-40 or even 60 euros upfront than pay the extra power bills each month. And good luck to those with AMD GPUs!
Could you send the discord link? I would like to at least try the alpha version. Thanks in advance!
It is truly a shame as I saw you put a lot of work into what I noticed to be a very promising mod. I can only hope that a similar mod would be made for Bannerlord some day. Cheers!
When I try to download the mod it says This XML file does not appear to have any style information associated with it. The document tree is shown below.
And then there's the whole text file.
Do troops recruited from villages switch factions once they are conquered by another nation?
Everything works fine for me but would you add some menu options for directly visiting the city mayors in towns and also some faction unit trees would be welcome. Also what's the purpose of those 2 forts in the Caribbean? Also can you fix crouching?I enabled it from mudule.ini but once you crouch you can't get up.
Yes, it does work. Thank you!
I did what was recommended but whenever I encounter a party I get an RGL error "Unable to find interior mesh ch_meet_plain_a"
I also crash when I try to enter the trapper's village in the north
Great! Could you provide a changelog, please?
That's brilliant! I never expected a Warband mod beyond those vanilla limitations! Great work!
Very impressive! I didn't know the Warband engine was able of such effects!
Nice map but there are some inaccuracies. Plovdiv should be where Sofia is and Sofia should be just west of Slivern (whatever that is) and Bucharest should be on the other side of the Danube near Severin and Severin itself should be further west, between Sarajevo and Belgrade, still north of the danube. I hope that helps!
Is this a one time choice? Once selected can it be changed again?
That's great! May be you can add a modifier for the Native player as well? Like in Floris mod you have a bonus to the party limit if you own a castle, may be you can add a modifier that checks if the player is a native and give him a bonus?
Cheers for the great work!
"but Native culture player can get those after a battle vs Spanish army(if he will win, good luck with that"
Do you plan on giving Native player characters larger party limits as opposed to the Spanish ones? It will really makes this quantity vs quality.
Nice! I didn't know Warband could be that interactive!
Now these are some quality uniforms!
Nice but you will have to balance it against the salt mine which gives income every week.
Very interesting! Can't wait to play this improved version. Do you plan on implementing artillery like in other mods like L'Aigle and TotSK?
Thanks for the tip, I am playing the Ottoman campaign now.
Hello, I was playing as Russia and for some reason I can't declare war on the Ottoman empire. I don't have the option in the diplomacy screen and when I click to attack their city on the campaign map, there's the declaration of war screen, I click "yes" and nothing happens. Is that intentional? Or did I install the patch incorrectly? I had the 8.5 patch before I installed this one.
So would we finally have a playable campaign with the next patch?
Gekokujo has temples that provide you with goods on a weekly basis after you defeat the monks there. This sounds very similar to the camps you have in mind in 3). May be you could ask the Gekokujo devs about it? It sounds like a lot of work but it will be worth it! Good luck!
Can you get them to have a random outfit out of a few several like this one? Because they were irregular troops and didn't really have an strict uniform.
Great uniforms and weapon sounds! Do you intend to release it as a separate module in the future?
Thanks! I had to manually install the mod so looks like I omitted that file.
I can't see the names of the new Russian and Swedish units. I only have the types of units like (light infantry), (grenadiers), (line infantry) ect. I checked and the user.empire_script.txt has all the IS pack files.
The_Hussar
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