Hahaha, I don't know, it must have been thousands, if not tens of thousands. At this point I think I have truly mastered the art of placing rocks.
Hahaha, I don't know, it must have been thousands, if not tens of thousands. At this point I think I have truly mastered the art of placing rocks.
Kyn just got greenlit ;). Thank you everyone who voted!
People are making some really cool stuff! How do some of these things fly, hahaha.
Man, I did not know you could still used XNA, it looks great!
Thanks man, I noticed :). Much appreciated! The news post got archived by the IndieDB mods, I am trying to figure out what I did wrong :/.
Looks cool! I like the cheerful look of the graphics.
Oh, a little tip. On Kyn we place the roads separately on the terrain. This way the stones will align with the direction of the path. There are some example script available on the forums. It is quite easy to setup really :).
I know right! I wonder if I should do less text more gifs next time?? My guess is most people will just look at the gifs, that is what I do at least...
Thanks! 20 hmmmm...hmmmm...I'm wondering what that would be like! Do 20 people fit in a basement?
There is nothing wrong with liking sheep you know ;).
The game won't be coop at release because building such a big game and also doing good network code felt like a bridge too far ( we are already 3 years in ;)).
We are however going to evaluate once we release the PC/Mac/Linux versions. After that there are two things at the top of our priority list, doing a console port, and figuring out how to add coop, because it would definitely make it even more fun!
That is...if we don't end up bankrupt and in the gutter ;).
Hi! I am not sure if we can bring it to console. We are a 2 man team and at the moment the votes are 1 for, 1 against :). I am not sure if the control scheme can be easily translated to console, but if we can make it work we will definitely give it a shot!
Tangrin
Victor joined
Tangrin is a team of two working on the indie game Kyn.