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Tangrin is a team of two working on the indie game Kyn.

Comment History
Tangrin
Tangrin - - 11 comments @ Development Update & Music of Kyn

Hahaha, I don't know, it must have been thousands, if not tens of thousands. At this point I think I have truly mastered the art of placing rocks.

Good karma+2 votes
Tangrin
Tangrin - - 11 comments @ Development Update & Music of Kyn

Kyn just got greenlit ;). Thank you everyone who voted!

Good karma+3 votes
Tangrin
Tangrin - - 11 comments @ User generated content and future plans

People are making some really cool stuff! How do some of these things fly, hahaha.

Good karma+1 vote
Tangrin
Tangrin - - 11 comments @ Meridian: New World on Steam Early Access next week!

Man, I did not know you could still used XNA, it looks great!

Good karma+2 votes
Tangrin
Tangrin - - 11 comments @ Kyn

Thanks man, I noticed :). Much appreciated! The news post got archived by the IndieDB mods, I am trying to figure out what I did wrong :/.

Good karma+1 vote
Tangrin
Tangrin - - 11 comments @ River Town Update #5 - Weather System

Looks cool! I like the cheerful look of the graphics.

Oh, a little tip. On Kyn we place the roads separately on the terrain. This way the stones will align with the direction of the path. There are some example script available on the forums. It is quite easy to setup really :).

Good karma+2 votes
Tangrin
Tangrin - - 11 comments @ Squad Formations

I know right! I wonder if I should do less text more gifs next time?? My guess is most people will just look at the gifs, that is what I do at least...

Good karma+1 vote
Tangrin
Tangrin - - 11 comments @ Kyn

Thanks! 20 hmmmm...hmmmm...I'm wondering what that would be like! Do 20 people fit in a basement?

Good karma+2 votes
Tangrin
Tangrin - - 11 comments @ An update long overdue!

There is nothing wrong with liking sheep you know ;).

Good karma+2 votes
Tangrin
Tangrin - - 11 comments @ Kyn

The game won't be coop at release because building such a big game and also doing good network code felt like a bridge too far ( we are already 3 years in ;)).

We are however going to evaluate once we release the PC/Mac/Linux versions. After that there are two things at the top of our priority list, doing a console port, and figuring out how to add coop, because it would definitely make it even more fun!

That is...if we don't end up bankrupt and in the gutter ;).

Good karma+3 votes
Tangrin
Tangrin - - 11 comments @ Kyn

Hi! I am not sure if we can bring it to console. We are a 2 man team and at the moment the votes are 1 for, 1 against :). I am not sure if the control scheme can be easily translated to console, but if we can make it work we will definitely give it a shot!

Good karma+3 votes