I'm a story writer and all around game designer. I have about 2 years professional experience in the industry.
We're releasing a half update to get feedback about our controls and gameplay before we release a demo with full art. Test it, feed us back!
We'll be looking at a new "live art" demo that showcases Fara (and Flux) and talk about some other things that we've been up to here at Binary Sonata.
We are showing off an early peek at some 3d storyboarding of the opening sequence planned for our demo for IGF, and giving you another Unity 3d Art Demo.
This week we explore the design of the hallways for the first area in the game, nicknamed "The Course".
Looking at the visual progression of our main character, Fara. Also: updates on the progress of the game.
Prototype 3.0: Check out a 3-level prototype of our latest progress!
Just wanted to let you guys and girls know that our project isn't dead, and we are getting better!
This "Flux Friday" we are talking about our music some more, showing off some concept art, and generally updating on progress.
A look into the future of our art assets and the development of our game. "Live art" demos using the Unity engine and screenshots within!
This update contains music and a look at the design of our first boss.
The story of a robot; a musical journey. Goodies contained within.
Working on refining our main character for the game. A robotic heart, it turns out, is hard to define visually.
Here is a very very alpha demo of our game to show off the gameplay concepts.