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Hello there everyone! It's been a crazy week! We wanted to thank you all for being so patient with this update, getting up on Steam was hectic, to say...
Short and sweet, STEAM KEYS ARE HERE, I wasn't aware that you weren't notified of them! Sorry about that!
Ok so here's what's up guys. Thanks to all of the support we have been getting we crashed through greenlight in 13 days! Due to the high amount of petitions...
Our little sociological experiment in Pixel Piracy Piracy is going so much better than we could have possibly concieved.
Hey guys, there'll be a Sale on Desura featuring our game soon!
We've gone through a full month without showing the changelog, it's that time again! I know you are all anxious to see it!
1st. Friday Fight See our team member Juuso battle it out with our awesome beta testers in the first ever Dethroned! Friday Fight! The realtime game stream...
We have an open alpha version of the game available ONLY to registered users on our forums! We hope you enjoy the game!
Here's a link to the livestream done last night. Vitali shows off the latest version not available for the public!
Today we'll be going over the past month's changes, how the game is already in Alpha, and explaining the changes to you all.
We changed the way you control the game. Now you play as a single captain and RUN the ship proper. This makes for emergent gameplay. You build your ship...
Well this came as a complete surprise! Rock Paper Shotgun just reviewed us!
Hey there everyone, huge news! Our game's Pre-Alpha Tech Demo was just covered in a review article!
Today we will go over how the base game plays. Yes, PLAYS, you can now start and play the game as much as you want, even if it is a bit "light" on content...
Today we will go over the ship building system, as well as some of the new features.
Hey guys, Alexander here. I just got back from GamesCom with GamersGate and it was a blast! I got to show some pretty important people the game, and so...
New screens guys! And a new game pitch to boot! We have been hard at work all week and wanted to give an adequate progress report before the weekend!
Today we'll be shoing off town generation, linking to a new alpha devlog video, and talking about what's to come.
For the next six, yes SIX weeks, I'm hosting a giveaway wherein each week I will randomly give away games of my choosing from GamersGate's catalogue.
Pathfinding is boring, I know, I know. As it is something that's just "there" it just doesn't offer enough flash or substance to give adecuate screenshots...
" its better than 2007, contains alot faster simulation processor that supports more pirate simulation than the old one, by like 400% " I didn't really...
Hey there guys! You'll be seeing new updates on a bi-weekly basis from now on! We are hard at work on the game and I just wanted to pop in and give you...
AHOY!!!! Big news! The reason we haven't been posting news lately is because we are now a WE!
Hello Pirates! Today i am going to show you a video from the Pixel Piracy, in this video i am going to show you how a rough combat simulation works, and...
I hope i can post a video asap and show the good action in motion (i need do some SFX and procedural weapon generator so that there will be over 100...
In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with events procedurally generated...
Today i am going to show you a new video of the DIeCrypter, this video probably won't differ much from the previous version, but that's because i don't...
Ten years after the last battle between Police and Team Rocket and five years after the war between Miltank and Rattata, Karel region has become a trend...
Hello guys! Today i am going to show you a new video that explains base building and shows in general some new goodies!
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