I'm developing Windows and XBox Indie games as Smudged Cat Games. I released an XBLA game last year called "The Adventures of Shuggy" and various other Indie games. I'm currently working on a title called Gateways.
Posted by SmudgedCat on Jun 1st, 2012
So, a few people have decided to pick up the Gateways beta after an excellent preview in Rock Paper Shotgun. Thanks to those showing an interest and for the useful bug reports I've had about the game. The main bug seems to be one where the game hangs if you run in windowed mode and the game window loses focus. It's fixed now and I'm hoping to have an update available sometime soon with a few other issues fixed. Sales are tailing off a bit but I expect things will probably be going pretty quiet for indie games like mine over the next week with E3 kicking off. Hopefully a few more sites will show some interest in the game after they've feasted on the AAA bonanzas that E3 brings.
I've been playing some of the games from the latest Bundle In A Box, which I highly recommend people pick up as it represents some excellent value. There's probably more chance you haven't played those games than in the latest Humble Indie Bundle which also represents some fantastic value. I can't help but feel it might be drifting slightly from its indie roots though. Although I don't want to be dragged into yet another argument about what constitutes indie!
Sales of the Bundle In A Box are being used to fund an Indie Dev Grant. This is a grant that will be given to an indie developer to help them fund a future project. I'm actually one of the nominees, you can view the full list here. Voting for who receives the grant will start on Monday so be sure to have a look and vote for your favourite developer! ;)
I think Shuggy is pretty much ready to go for its Steam release now. If only those kind folk at Valve would actually answer emails and let me properly test it on the system! I recently managed to get the editor for the game working again. When first porting the game I hadn't really bothered with it and thought that all the levels would remain exactly as they were in the XBox version. A few niggles cropped up though that I decided I'd like to change leading me to get the Editor building again. Nothing major is changing, just a few minor tweaks here and there.
If you're going to E3 (I'm not BTW) then be sure to have a good time. If not, then enjoy playing the contents of those great value bundles (which I will be BTW)!