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Ok cool thanks again for reply.
Yes the robotic sniper, would be awesome to see this. Never seen them in any mod and its such a great concept !
Thankyou very much for your answer. I've been following various beta storyline/remake mods for years and none of them made any real progress except this one. I really wish you this best of luck with this.
As far as the Episodic content, (I may be wrong) but isnt some of the stuff in them (like the antlion cave and mini striders) were meant to be in the release of hl2 anyway?
Will this be included?
Also will there be a cap on the amount of weapons the player can carry at once? Rather than carrying an entire armies worth of weapons?
One last question, will the combine sniper make it into the mod (seen in Raising the bar as concept art)?
When you release the full thing, will you merge lost coast into the main story?
Also will you amend and merge episodes 1 and 2 into the main story too. But change them to fit the original narrative?
It does look odd. The skin on this (TerroR) remake and the original WW ingame and render are quite different.
Where is the official forum for this mod.
Can't see any links on this page...
Is this multiplayer friendly I.e. Does it OOS (Out of Sync) every 10 turns, or is it stable online?
Pretty sure this bug is reported with every new update.
I'm guessing you have an Intel HD gfx card?
Happens to me every time, have to navigate blind to enable hardware mouse each time.
Then its fine from then onwards
Is this mod a good start for someone (me) who has never played any of the STALKER games before!?
Whats the difference between this mod and
This mod (Star Trek New Horizon)
Please tell me you are going to include the overwatch sniper ingame
In which case, the sniper rifle would have no scope !?
Just out of interest, does this mod still have any of the same developers as it did 17 years ago?
How do I install this. I can't find any install instruction on here or in the .rar download!?
Can this (easily) be resized to the new x2 OpenRA scale which is now being used ?
Been out for nearly a year and no mods.
Never a good sign.
Developers should realise that having their games moddable will increase overall interest and longevity of their product.
Please! could you include a Sudden Strike style multiplayer. Where you have to capture coloured blimps to receive pre-defined reinforcements.
Rather than the order and buy system in MoW.
Most of these are default Tiberian Sun trees
So, it's been a while.
What is the current status of this mod?
This is the best way to monitor progress
Very oldskool look and feel. :-)
Looks like a bit of repetition with some of the foliage. But very cool looking nonetheless
A 'Classic' mode would be nice, which set all the unit/building values to exactly what they were in RA/TD and excluded any new units.
This would be especially useful for when the original campaigns are included with the mod.
I'll never get why all the beta mods don't just join forces and combine all their hard work that they have been doing for the last 8 years!
You just know everyone who plays this will want/try and get inside this. Is there anyone helping with this mod, that could possibly help make the interior for you whilst you get on with other things?
This approach sounds quite promising
Have you tried downloading the single player campaign fix?
P.S. Whats the idea in giving Nod a x4 helipad structure?
Definitely have to agree with Alex06 points.
Also as you are redesigning the Nod helipad, it might look good with this animation shown in the 1 render of the Banshee pad
Just a minor detail
Anyway other than that all looking good!
Ive been looking everywhere
All I'm trying to find out is, if this game has a 'Sudden Strike' style multiplayer mode?
This is where you capture colour grouped point locations (coloured blimps in SS) and receive a pre-defined selection and amount on reinforcements when you have a group set.
once you have received the reinforcements from a group they become grey and are no longer useful, however they are still worth defending against any opponents is they have not captured this set yet!
Was a great system and is what I felt the original Assault Squad was really missing!
So you have stolen Stingerr's work
and put your name at the bottom of it so it looks like you made it
one minor issue
When ever you issue a new command to a unit (eg. you have a unit selected and tell it to move) it stops and then carries out the order.
So if you keep telling your units to move to different locations whilst they are under attack, they stop and recalculate the orders every time you click.
Instead of flowing from one command to the other.
Other than that, congrats on the release