Second Dimension Team
Developer & Publisher with 4 members, invitation onlyWe are the current creators for Second Dimension, a 3D First person shooter based in cyberspace.
I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
0 comments by SinKing on Jan 22nd, 2012
I'm still waiting to start working on the project I've been signed for. The bigger the project, the harder to release its budget, it seems. While I'm upset about the wait, I also learned something important; even though you are getting payed work, don't stop there - look for more projects, always!
My current projects are:
- AAA title, budget on hold
- MMO fairly known Korean/Japanese MMO, which needs more assets and new worlds; anime style
- Mech Override - A.D. 2078, my pet project for many years is about to see a trailer this year
I'm learning, always learning (concept art, modeling, sculpting...), but it's hard when things aren't moving forward. Sorry doesn't seem to be the hardest word, money does. I wonder, why companies keep losing money while deciding if they should really do a project, if most projects could build a workng prototype with a fraction of the time and money the discussions take. It's annoying and non-sensual to produce games like this.
We are the current creators for Second Dimension, a 3D First person shooter based in cyberspace.
This is a group for all developers using the Unreal Developer's Kit. Open for all commercial, non-commercial and personal projects!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Response to the comment you made on one of my models, I would agree that its easier to model a muscular type but it all really comes down to your low polygon modelling skills, things become a lot easier if you can make a really good low poly that when you divide it a few times in zbrush it looks good and only requires a minor ammount of tweaking. I'm self taught I can't link to tutorials I'm sorry, if you would like me to make a tutorial in a program, Silo and Zbrush are my two most used, lemme know what type you would like, and i'll see what I can do.
Thanks for the support
P.S. Sorry about the slow reply I've been really busy with this mod and school. Also scrounge up the money for zbrush Z3 comes out soon and you won't wanna miss it.
No problem, and if you find anything else that needs to be done, either let myself or one of the other staffies know about it and we'll do our best. Plus, I'm glad you feel that way about the site. I feel the same way. :)
Hello Sin! Thanks for being a good friend in game of KF, see ya in da game!!!
Hey Sin do you have a website or anything for your machinima?
Jump on MSN whenever you get a chance. I have some stuff to show you.
Revolutionary interactive machina-type deal, eh? Well sir, you have caught my attention...
Sorry Sin, I’m getting used to the messaging service thing on the Mod DB, and I’ve must off not looked at my profile half a year ago see your message. Only recently played about with my profile and made my ID picture, so if I have offended you sorry mate. Now I am used to it I will be able to comment back, plus my email is starsmemberj@yahoo.co.uk.
Bsg? hells yeah.
JEEsPERS Tbbt-tHANKS MieeeISTER!
Battlestar Galactica :D :D
The reimagined BSG is my absolute favorite show on television right now.