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I am a film maker and a mod developer.

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1 comment by SimonDenton on Jul 31st, 2009

My Summer 101 mod is making progress no matter what is happening. School is hitting me hard, and exams and assignments are taking over my time with modding. However with my clever time management, modding is still a priority underneath school work and film making.

I am pretty proud of how the mod is so far as it is my first, rushed at first but decent mod :)

Take Care

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Post comment Comments  (0 - 10 of 17)
atsebak
atsebak Jul 23 2012, 12:05pm says:

yo

+2 votes     reply to comment
iQew
iQew Aug 29 2011, 9:23am says:

I like the clouds in your head image. Is it all brush work or edited photography?

+3 votes     reply to comment
SimonDenton Creator
SimonDenton Sep 3 2011, 5:16am replied:

Thanks! It was made by a prominent Deus Ex modder named Vodun. He used photoshop to create it but I am not 100% sure if it is brush work or not. However, I did tell him tell keep the art style organic.

+2 votes   reply to comment
AwT-AciD
AwT-AciD Jun 2 2011, 2:01am says:

Are you still looking for a sound designer

+2 votes     reply to comment
SimonDenton Creator
SimonDenton Aug 5 2011, 9:33pm replied:

We need all the help we can get! :D

+2 votes   reply to comment
Darma
Darma Mar 30 2011, 8:45am says:

Yo simon, I'm quite less busy right now I decided to map back your map :P also learned alot of things about unrealscript. That might be handfull

+2 votes     reply to comment
SimonDenton Creator
SimonDenton Apr 20 2011, 3:58am replied:

Awesome! Can you please send them to me via hotmail in a rar with ALL the system and texture files too? Thanks in advance

+2 votes   reply to comment
Yachs
Yachs Jan 26 2011, 6:48am says:

hello! You well know UnrealScript?

+2 votes     reply to comment
SimonDenton Creator
SimonDenton Jul 26 2011, 1:38am replied:

I have decent knowledge :)

+2 votes   reply to comment
Laro24
Laro24 Nov 16 2010, 3:59pm says:

Hey Simon, Laro24 here. I don't know yet how to add friends or join mod groups so add me as friend and put me in Summer 101 group. :) And yet im too lazy to find out how to do it myself. :P

Take care,
Laro24

+3 votes     reply to comment
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@BlitWorks Thanks! C++ is the norm these days but it's interesting to see how games were made before that.

Aug 3 2015, 4:26am

@BlitWorks Out of historical curiosity, was Jet Set Radio coded in C or C++?

Aug 1 2015, 6:54pm

RT @JohnJpshanley: When writing, remember. Emotion is like an old man unaware he is repeating himself. Substance, on the other hand, fights…

Jul 25 2015, 5:32pm

@sixfeatherstone It was my pleasure, Nay. It was aNAYzing work!

Jul 18 2015, 8:32pm

#edmond at #old505 was brave and bold! This is MUST SEE THEATRE. Well done to @sixfeatherstone & you other lovelies! T.co

Jul 18 2015, 9:37am

@jqgregory And you pass those magic names via AI scripting e.g CloseAlly() for AI barks then ping pong via Conv segment? Thanks for replying

Jul 18 2015, 12:40am

Finite State Machines aren't entirely a thing of the past. As long as you can manage the transitions and blackboard data they're fine! #AI

Jul 16 2015, 6:00am

@jqgregory Do all characters need unique names for your contextual dialogue system so that the system finds the right game object? Thanks!

Jul 15 2015, 7:45am

According to a Gamespot article it was written in C and coded for the Xbox so it might take time to port. Good luck! T.co

Jul 12 2015, 9:28am

RT @sixfeatherstone: EDMOND opens next week! Book here: T.co #twopeas #edmond #old505T.co

Jul 11 2015, 10:37pm

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