The "retarted" edit restriction came into place because drama starters edit their post when they where losing the argument and called liar on the others :p
The "retarted" edit restriction came into place because drama starters edit their post when they where losing the argument and called liar on the others :p
Hmm..here are some things noteworthy for me:
- As azerty player, it was quite awkward playing the game. Maybe a preliminary control scheme window?
- When you had to go get soup, there was a zombie in the house. hitting it was a bit problematic (character didn't swing weapon until i moved around a bit more, zombie didn't attack)
- The beginning was a bit stretched too long if you are trying to figure out the game. I noticed it could be skipped with the escape key. But it skipped all text. Could be handy to just skip text sentence per sentence.
Also, probably was ment to happen, but omg at the fire :p
I give the game a 7/10 in its current state (and i didn't judge it as a techdemo but as an actual game ;)) which is really good :D Looking forward to next versions ^^
You have to remember its all optional :) You don't have to link with facebook if you don't want to :)
now now, people have opinions, let them have them :p its not like you are doing something wrong if you have a opinion about something that is not in line with the popular things :P
That goes for all 3 of you btw :)
Keep in mind that this is a new feature for the game, so they just showed it in debug state :)
so more stress = lower morale
low morale does what? i presume things like messing with your aim or so :p
also wondering the same about sanity. i rly hope the character starts having halucinations or voices in their heads then xD
yeah i know its tough :p just usually with typing fast i don't think about it and type tho xD
and no, but the itch to play is still around :D
een groep voor belgen :p nja, hb je al meteen een moddb staff member erbij ^^
Ah yes, my long lost interview :p no time to format it into a article and such xD but happy to see it lives on :D
but afaik, Cryengine 3 aint out yet :/
so how you got this then?
and yeah, everything pretty much looks flat now. that orange jump thingy in the front looks like its either floating, or does not have a shadow :x
tbh, i think it needs any frames at all :p there is no standing up animation yet :3
a bit late :p
but JavaScript is case sensitive
you have written _Forward
but it should have been _forward
_Forward
_forward
stupid mistake xD i make em too from time to time :p
also notice, when you activate the indie license, you get the old, unity 2, color scheme :p
when you get the pro version, you get the black color scheme.
just saying since you see that black colorscheme in many places :p
it surpasses source imo
much nice to work with, more freedom, same visual quality (even better with unity 3, altho it depends mainly on the assets themself, but the posibility is definitly there)
it is, like i emphasized in the article, a big huge massive project :p
its a integrated gfx card :p i wonder why its slow xD
I wanna have bots :D had fun with them (overpopulated maps yay) on FA1
i want them :p are they there? :D
yes, why don't you compare a bassist and a singer from 2 different genres of metal >_>
its about regenerating some stuff when the map is changed (like sunrise: blocks change color (kinda :p))
one question from me tho, what changed
i compared the before and after ones, and the only thing i saw was one was missing a sheep (prolly moved) and the water/clouds (animated)
so bottom line, i don't get it either :p
Arxae
Maesen joined
So...yeah, Ask me if you want to know something XD I allso do requests :o