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Brendan OSullivan has been a gamer ever since his dad brought home a Commodore 64. Nowadays instead of playing Starquake, he heavily enjoys IIDX and other Bemani games. He also digs the indie game scene, and fondly remembers when Cave Story was new, and other such hipster claims. He is hoping to one day become a respected writer for video game news, but will stick to Magic: the Gathering in the meantime.

Comment History
Shinji16
Shinji16 - - 5 comments @ ARENA 3D

Indeed! Glad to hear and see the corrupted data issue isn't holding you back too much. Cheers!

Good karma+2 votes
Shinji16
Shinji16 - - 5 comments @ ARENA 3D

In addition to finding you on IndieGames.com during their recent Screenshot Saturday article, I also just read your "Driven to Develop" post. Your alpha of Arena so far and personal story as a developer are equally inspiring. As someone that's a huge fan of twin stick shmups and heavily enjoyed being involved in the Early Access of Assault Android Cactus, I'm super excited for when you decide to launch in Early Access on Steam. Cheers!

Good karma+2 votes
Shinji16
Shinji16 - - 5 comments @ Meet the Darkness

So far so great!

Good karma+2 votes
Shinji16
Shinji16 - - 5 comments @ Big Newsies!

While shake ups / team restructuring always makes me nervous for the health of a project, it sounds like you still have a very strong grasp on what you want to get done and what follow through is going to be needed. I don't plan on going anywhere and I'm looking forward to hopefully being able to help playtest and give feedback, and looking forward to when all is said and done and the game is published. Best of luck to all involved, former and present!

Good karma+1 vote
Shinji16
Shinji16 - - 5 comments @ Input Needed & State of the Game

I highly recommend that whomever wins the coin toss / quick draw choose if they go first or second. If this is a game where going first isn't necessarily an advantage, and you've found you do better going second, then upon winning the coin toss / quick tap being forced to go first would be a penalty, and it would suit you to try purposefully lose the deciding challenge. I play a lot of 1v1 games, the biggest one being Magic: the Gathering, and my opponents have always preferred a randomization to choose someone, but then that person choosing whether they want to go first or second. While they have an advantage in starting the flow of the match, they're also revealing a preference, which can tip off different playstyles or other information which adds a nice meta to the game.

I think the idea of using something like rsbang.com would be perfect. The small randomization factor rewards not mashing and paying attention, and while this is a strategy game at heart, a little quick draw to start things off fits thematically so well.

Lastly, having some sort of challenge rather than just a randomization would be a little more engaging for the player, but it could also be an annoyance for a more serious duel. I'm thinking of a "ranked match" versus a "player match", to use some common terms. Perhaps having the coin toss / quick draw as an option?

Good karma+2 votes