I started working on level design with Unreal Tournament 2004 in 2007. I created custom levels for fast paced multiplayer matches using increased movement and physics. I ventured out into custom texturing with characters, modeling, and coding new weapons. I later took two years of Java, I can understand many other languages easily as well now. Though I tried working with many of the design fields, I preferred level design. I currently am currently working to expand my experience and to refine my skills. Though I may be artistic when it comes to level design, I am still very logical, and a strong problem solver. I enjoy working in a team with others, but also am a strong self motivator. Being a student developer can be difficult some times but it really comes down to prioritizing and time management. I am currently woking on Siege of Inaolia, you should give it a look!
Posted by ShiftedDesign on May 17th, 2012
Alright, so I've had a lot of down time due to school kind of eating all my time.
So I am officially back, I am currently working on the next arena for Siege of Inaolia.
As, I am posting this I am rendering the newest version of the Lava Arena, so that will be up in a few hours.... yes, hours.
Also, we recruited a new member today who will be working on Level Designs with me, so I will probably feature some of his stuff on here as well, for his first level we decided on a similar level to that of Valhalla from Halo3. Mostly the idea of open planes with a possible water source flowing through the middle.
If you don't know what Valhalla is, here is a screenshot for you:
Yes very pretty and what not, as for Colin, yes his name is Colin, you can check out his portfolio here. I am looking forward to working with him!
So, yeah... Look forward to new updates!