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Programmer and founder at Sleepy Studios

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Scrunk 101: Raiding

Scrunk 101: Raiding

Scrunk

The second part in a three part series covering the three main aspects of the game. This time we're going over the raiding mechanics and how to get inside...

Scrunk 101: Building

Scrunk 101: Building

Scrunk

The first part in a three part series covering the three main aspects of the game. This time we're going over the building mechanics and how to defend...

[Dev Blog] Quivers

[Dev Blog] Quivers

Crawle

The new Quiver system will allow you to store up to 20 arrows. This means that you will no longer need an inventory full of arrows.

[Dev Blog] Medicines, new items & destroying stumps

[Dev Blog] Medicines, new items & destroying stumps

Crawle 3 comments

One of the focuses for 0.8.0 is to add a lot more smaller items and a lot more crafting recipes. We're aiming for at least 30 new items and we've got...

[Dev Blog] Temperature and making night-time more dangerous

[Dev Blog] Temperature and making night-time more dangerous

Crawle 3 comments

It's been quite a while since we've posted anything about the next patch! Here's a lot of new stuff to get the patch going including temperature and making...

[Dev Blog] Sleeping, Buildings & Blackouts

[Dev Blog] Sleeping, Buildings & Blackouts

Crawle

We're getting closer and closer to a 0.7.0 release as we've almost finish the main bulk of the update. This week we've added two new mechanics and a long...

[Dev Blog] Fruit Bushes and General Improvements

[Dev Blog] Fruit Bushes and General Improvements

Crawle

A summary of some recent changes including the addition of fruit bushes and an easier way to cook food.

[Dev Blog] Lockpicking & Bliss Statues

[Dev Blog] Lockpicking & Bliss Statues

Crawle

An overview of the new Lockpicking and Bliss Statue mechanics in 0.6.0.

[Dev Blog] New Dungeon Content!

[Dev Blog] New Dungeon Content!

Crawle 1 comment

As part of the planned improvements to dungeons we've added some new content! The "rusty armour" set is now available along with a "rusty sword". The...

[Dev Blog] Hole Improvements

[Dev Blog] Hole Improvements

Crawle

Along with the recent dungeon improvements we've decided to rework some hole mechanics.

[Dev Blog] Dungeon Improvements

[Dev Blog] Dungeon Improvements

Crawle

Dungeon generation is getting some improvements! Also included is a new mechanic for chests & pots.

[Dev Blog] Change of plans!

[Dev Blog] Change of plans!

Crawle 1 comment

We've decided to release a 0.5.6 patch to fix a major issue in Crawle along with adding a few new changes.

[Dev Blog] 0.6.0 Plans & New Building

[Dev Blog] 0.6.0 Plans & New Building

Crawle

0.6.0 is going to be a massive patch for Crawle and in this post I'll be talking about some of my current plans for it as well as a description of the...

[Dev Blog] Why isn't "x" in the game!?

[Dev Blog] Why isn't "x" in the game!?

Crawle 2 comments

Nowadays I'm getting a lot of suggestions about which direction I should lead Crawle in and I'd like to post this to explain my reasoning behind me saying...