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Comment History
scrawl
scrawl - - 29 comments @ Damned

This uses Ogre engine? Can you make a linux version?

Good karma+1 vote
scrawl
scrawl - - 29 comments @ Stunt Rally

Try to install openexr package. I'll make sure to include that in the next build.

Good karma+1 vote
scrawl
scrawl - - 29 comments @ Stunt Rally

1.9 has been uploaded and should be available in a few days when desura approves it!

Good karma+1 vote
scrawl
scrawl - - 29 comments @ Dustforce

Finally for linux! Already got this from the humble bundle, but I like to get my favorite games on desura again :)

Good karma+3 votes
scrawl
scrawl - - 29 comments @ Stunt Rally

To everyone who had a crash after loading a race. Please try the 1.8 update.

Good karma+1 vote
scrawl
scrawl - - 29 comments @ Stunt Rally

This problem should be fixed in the latest update 1.8.

Good karma+1 vote
scrawl
scrawl - - 29 comments @ Stunt Rally

This problem should be fixed in the latest update 1.8.

Good karma+1 vote
scrawl
scrawl - - 29 comments @ Hyperspace Pinball

Why no linux? Unity supports it

Good karma+2 votes
scrawl
scrawl - - 29 comments @ Snayke

The same problem occurs on a laptop with Ubuntu 12.04 and Intel HD graphics.

Good karma+1 vote
scrawl
scrawl - - 29 comments @ Snayke

Using padsp, it runs now, but there are errors on the console:

error loading shader (background)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (background_novignette)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (bloomcombine)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (bloomextract)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (blurhorizontal)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (blurvertical)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (colorseparator)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.

error loading shader (introtext)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (snake)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.

I have an Nvidia 560 Ti graphics card with latest drivers.

Good karma+1 vote
scrawl
scrawl - - 29 comments @ Snayke

Please send me a PM if you have any idea.

Good karma+2 votes
scrawl
scrawl - - 29 comments @ Snayke

It doesn't start on arch linux 64 bit :(

ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
AL lib: alsa_open_playback: Could not open playback device 'default': No such device or address
Could not open device.
Could not set video mode: Failed loading libGL.so.1
Error: background.lua:451: This graphics card does not support the subtract blend mode!
stack traceback:
[C]: in function 'setBlendMode'
background.lua:451: in function 'draw'
game.lua:1271: in function 'draw'
main.lua:632: in function 'draw'
main.lua:73: in function <main.lua:35>
[C]: in function 'xpcall'

I can run other 32 bit games just fine, btw.

My libGL.so.1 is here:

/usr/lib/libGL.so.1
/usr/lib32/libGL.so.1
/usr/lib64/libGL.so.1

Good karma+2 votes
scrawl
scrawl - - 29 comments @ Paradox Interactive

Can you please add the linux versions of penumbra 2 & 3?

Good karma+4 votes
scrawl
scrawl - - 29 comments @ Oil Rush

Here's a temporary solution:
- Right click on oil rush in your list of games and select Version -> Linux 32
- Wait for it to install
- Go to <desura folder>/common/oil-rush/bin, and create a symlink called OilRush_x64 pointing to OilRush_x86
and done.

Good karma+3 votes
scrawl
scrawl - - 29 comments @ Oil Rush

Same problem here, fix it already, guys ;)

Good karma+3 votes
scrawl
scrawl - - 29 comments @ Penumbra: Overture

Game does not start on linux: ./penumbra.bin: error while loading shared libraries: libfltk.so.1.1: cannot open shared object file: No such file or directory

this file should be provided by desura (actually it is provided for Amnesia, so it should be provided for penumbra too)

Good karma+2 votes
scrawl
scrawl - - 29 comments @ Salvation Prophecy

It looks to me you are only using cross platform libraries, so why no linux version? The game looks really cool :(

Good karma+3 votes
scrawl
scrawl - - 29 comments @ Sacred

That's exciting :) I'm a bit annoyed by the DRM, but I might buy some of the other titles anyway.

Good karma+2 votes
scrawl
scrawl - - 29 comments @ Trine

Crashed on arch linux 64 bit with following message:
ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
Got signal 11 at 0x7f60 from 0x7f60
Segmentation fault

Running with "padsp" fixed it (padsp ./trine-bin64)

Good karma+3 votes
scrawl
scrawl - - 29 comments @ Project Zomboid

After installing this on linux, it says that it can't find lwjgl - shouldn't desura handle this?

Good karma+1 vote
scrawl
scrawl - - 29 comments @ Trine 2

It looks like there is a mistake in the linux version start script (trine2.sh). I had to change this line:

export LD_LIBRARY_PATH=./lib/lib32

to this:

export LD_LIBRARY_PATH=./lib

then it worked.

Good karma+2 votes
scrawl
scrawl - - 29 comments @ Penumbra: Black Plague

waiting for linux version of black plague & requiem :(

Good karma+5 votes
scrawl
scrawl - - 29 comments @ Stunt Rally

You can lower the input sensitivity for all controls in the input options. But if you're already having trouble with the default, you're probably better off using a game controller/joystick.

Good karma+2 votes
scrawl
scrawl - - 29 comments @ Stunt Rally

Of course it is, you can set all resolutions and fullscreen in the options

Good karma+3 votes
scrawl
scrawl - - 29 comments @ Stunt Rally

Have you selected the correct axis type? (Press the ">" button for detailed control settings and set the type of axis, e.g. full axis, half axis, half axis inverted)

Good karma+2 votes
scrawl
scrawl - - 29 comments @ S2 Games

I'd love to see HoN here on Desura :)

Good karma+9 votes
scrawl
scrawl - - 29 comments @ The Clockwork Man 2: The Hidden World

to clarify, i'm not talking about a 64 bit binary, just ship the compability libraries for 32 bit so it will run on a 64 bit machine.

Good karma+1 vote
scrawl
scrawl - - 29 comments @ The Clockwork Man 2: The Hidden World

why is there no 64 bit linux version? who is using a 32 bit pc nowadays?

tried to run it on my arch 64 nontheless and got: TheHiddenWorld: error while loading shared libraries: libsqlite3.so.0: cannot open shared object file: No such file or directory

Good karma+1 vote
scrawl
scrawl - - 29 comments @ Family Farm

I've tried the demo and the mouse was laggy as hell.. had a look at the config file ( .familyfarm/appconfig.cfg ) and fps_limit was set to 30. whats the reason for such a default setting?

game looks great though.

Good karma+2 votes