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Posted by Sasha5163 on Aug 10th, 2012
I'm thinking about putting my free time normally spent hoping BFIII will come out to use by making a mod for BFII, even though I have no experience modding anything, but I'm sure I'll figure everything out eventually. This won't be a overnight project but something that may take years or at least months. I'll start with maps or whatever is easier and then move on to adding eras and tweaking sides. I've already written down what I would like to see in the mod and it will most likely have to be made of two interchangeable parts for the addon folder because size extends past the mission limit. It's a good thing I'm stubborn because the mod tools look complicated, if anyone has advice please share. This mod will be more of a personal thing so it will be made to suit my tastes, not others, that being said once its done I will upload it here.
I'm playing with a few ideas...
A couple Mandalorian Wars maps (Dxun, Space Malachor)
Maps based off SW:TOR, Thrawn Trilogy, Force Unleashed, (definetly Katana fleet space battle), important places from movies (Mos Espa, Ohta Gunga, Coruscant Upper City, Space Coruscant, Cloud City) and the Expanded Universe in general.
Redone and new vehicles
at least 4 eras, possibly 6
as canon as possible without killing gameplay
I'll post a map list later, most are already planned out, just need to be created, I will have to cut back, just thinking what I want to add I've planned 140 (so unless some are era specific that makes 560 missions already past the limit).
I've been planning this out privately and daydreaming about this for a long time so wish me good luck, I hope I'm not crazy.
3/11/13 My old computer decided to give up on life and died about a month ago. I now have a new computer and Battlefront II stills works on it but the standard mod tools released by LucasArts have a file in them that my antivirus security system won't stop deleting no matter how many times I bring it back. So far this has not affected the mod tools but I think this has bad implications in the long run because something is definitely not going to work.
5/23/13 I have one map built but it will not be part of the final mod, I am using it to test changes I am making to the AI, am working on making the AI do the following: recognize/use cover, use squad tactics, provide better support. This will take a lot longer then just adding the era and maps but I think it will be worth it.