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Posted by Sasha5163 on Aug 10th, 2012
I'm thinking about putting my free time normally spent hoping BFIII will come out to use by making a mod for BFII, even though I have no experience modding anything, but I'm sure I'll figure everything out eventually. This won't be a overnight project but something that may take years or at least months. I'll start with maps or whatever is easier and then move on to adding eras and tweaking sides. I've already written down what I would like to see in the mod and it will most likely have to be made of two interchangeable parts for the addon folder because size extends past the mission limit. It's a good thing I'm stubborn because the mod tools look complicated, if anyone has advice please share. This mod will be more of a personal thing so it will be made to suit my tastes, not others, that being said once its done I will upload it here.
I'm playing with a few ideas...
SW:TOR era
A couple Mandalorian Wars maps (Dxun, Space Malachor)
Maps based off SW:TOR, Thrawn Trilogy, Force Unleashed, (definetly Katana fleet space battle), important places from movies (Mos Espa, Ohta Gunga, Coruscant Upper City, Space Coruscant, Cloud City) and the Expanded Universe in general.
Redone and new vehicles
Redone sides
at least 4 eras, possibly 6
as canon as possible without killing gameplay
I'll post a map list later, most are already planned out, just need to be created, I will have to cut back, just thinking what I want to add I've planned 140 (so unless some are era specific that makes 560 missions already past the limit).
I've been planning this out privately and daydreaming about this for a long time so wish me good luck, I hope I'm not crazy.
3/11/13 My old computer decided to give up on life and died about a month ago. I now have a new computer and Battlefront II stills works on it but the standard mod tools released by LucasArts have a file in them that my antivirus security system won't stop deleting no matter how many times I bring it back. So far this has not affected the mod tools but I think this has bad implications in the long run because something is definitely not going to work.
5/23/13 I have one map built but it will not be part of the final mod, I am using it to test changes I am making to the AI, am working on making the AI do the following: recognize/use cover, use squad tactics, provide better support. This will take a lot longer then just adding the era and maps but I think it will be worth it.
140 maps?
Yup, I'm still working on the modding tools and it is taking a lot of practice but I am getting there. I am not releasing anything until I am proud of it though, still low quality maps unfortunately. It will comprise multiple folders that can be switched in and out of the addon folder.
Quality over Quantity, I'd much rather see one good map with one well thought out unit class and one era and one mode than 140 maps that you spent 4 hours on each. Making a good map generally takes at least a month, this is unrealistic, set small releases, one map in the first one, a few more in the second and so on.
I realize this, and that is why this mod will take years, but rest assured it is my goal to make this mod as high quality as possible, I also have several friends interested in helping me out so if 3 people work on 1 map at a time I hope to get 1 map out every 2 weeks, if they take longer then that is the price for quality :)
I will guarantee you, planning 140 maps will get you absolutely nowhere, take it from me, I have personal experience. If you'd like to succeed I'd suggest you take my advice, the goal should not be to churn out a certain amount of content, it should be to put your very best work forward in each and every map.
ok
I plan to start with adding in a GGW (Star Wars: The Old Republic) era to the vanilla game, redone units and one, maybe two GGW Space battles. Is that the best place to start? Or would a small map pack be best? To give an idea of my timeframe I expect either one to take around 6-8 months. Did you get my pms. I sent one to your mod team and then one specifically to you, they are not the same.