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carni- Q3 bsp format is similar to Q1's format. they both have an array of vertices, but not an array of triangles. someone on the qsg forum suggested a good starting point for building a triangle array, but i'm putting that tokamak crap on hold for now to give my brain a rest. if i ever get it working it would be worth all the time i've put into it though.
cheapy- that second def rocks! i've found a whole new appreciation for gargoyles!
interesting tomahawk implementation.. anything new on that ? i was wondering.. darkplaces supports q3 .bsp(s).. you think that would work out the single box thingy ?
Your work with the Quake engine was really cool.
Your name is awesome!
You rotten turd! You smell rank! ;(
*me gives you water
At least wash some of that corn off.
carni- Q3 bsp format is similar to Q1's format. they both have an array of vertices, but not an array of triangles. someone on the qsg forum suggested a good starting point for building a triangle array, but i'm putting that tokamak crap on hold for now to give my brain a rest. if i ever get it working it would be worth all the time i've put into it though.
cheapy- that second def rocks! i've found a whole new appreciation for gargoyles!
Urbandictionary.com
second def
interesting tomahawk implementation.. anything new on that ? i was wondering.. darkplaces supports q3 .bsp(s).. you think that would work out the single box thingy ?