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I am a 3d artist well-versed in both hard and soft surface modelling who can work on architecture, machinery, humanoid or flora forms. Over the years I have developed dedication to my profession, placing client satisfaction, quality of products and on-schedule delivery above all else. I take pride in my ability to instill life into inanimate objects by understanding the mechanics and history behind them. I am a video game aficionado so my understanding of trending designs and game mechanics aswell as finding ways to circumvent obvious cliche in design are also some of my assets. On top of that I am also very comfortable working off of pre-designed concept art, merging the vision of your artists and your development teams specifications into a functional and esthetic product.

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