• Register

This member has provided no bio about themself...

Comment History
Rhasta
Rhasta - - 27 comments @ VTMB: Clan Quest Mod

1) ooooh so I'm actually gonna operate as a pack, then? fighting side by side and stuff? Sheer Awesomeness.

2) I mean, sounds like a party I'd wanna get mixed in, what's the catch? Hahahaha Especially if they also identify themselves as enemies and you can use one against the other and triply so if there's a chance the police gets involved in the crossfire, fun times all around, amirite?? Jack would probably agree with me on this lol.

I'm being a bit facetious of course, and maybe you're right in that it could be a bit overwhelming if the player plays it just so, but then wouldn't it be on them? Like, considering the premise that the cammy/anarch is stationary, in a fixed position, in a big enough map with multiple ways of traversal (or going by what spawn locations I can remember last time I flaunted the masq, somewhat avoidable locations in smaller ones), and you can even use law enforcement and similar npc trickery against them? Not to mention stuff like sewers and going into buildings to lose them? I don't know, for my personal tastes, the pros of such a mechanic would more than likely outweigh the cons.... Which isn't to say I can't see the argument for its annoyance, perhaps if they had like a percentile chance to spawn or not in that particular map instance, so they don't burn out the player? Like Santa Monica 5% chance of spawning every time you start that instance, Hollywood 10%, Downtown 15%, that kinda stuff? Another way to do it is play it just like the masq system, only instead of negative reinforcement for exposing kindred to mortals, it's "negative reinforcement" (read: payback) for killing one or a number of their members... Like if I go around killing Tung or Sweeper (ofc assuming he didn't just straight up disappear after pestering you to go see Abrams) or that Cemetery ghoul or other, similar, more accessible kindred operatives... the ones that aren't constantly hidden behing a wall of Elysium, that is -_-. Just to reiterate I'm unfamiliar with all the obstacles in implementing these systems and contingencies, I'm just spitballing here based on my very blurry notion of what is possible within the engine.

Also, as another aside, I've experimented with going Humanity 3 and I only seem to trigger frenzy if my blood pool is almost empty. Doesn't seem like frenzy is that big a deal, but then again all my 'tests' were just rampages through the hubs and not a complete run, but so far with my humanity 5 gangrel if I just stay fed (and don't get attacked with fire and/or burn all my blood), I got nothing to worry about.

3) What, really? Did you like remix it, or something like that? Because the version I'm used to as the unused alt one is quite different to my ears, hearing them b2b (link is not the best quality of it, but I mean it's in your CQM\sound folder if you wanna compare the two hahah) Youtube.com

I won't deny that there's an uncanny likeness between the two. Weird. But anyway, what I'm saying is even f.ex. the Downtown unused one is a better fit imo, but that ultimately it's a lone, wild, errant and semi-rambling remark, with no real solution to the 'issue' it perceives as such and hardly representative of any broader consensus on the matter or anything of the like. Keep on keeping on, my dude =)

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ VTMB: Clan Quest Mod

I'm playing CQM with model replacers without much trouble. My advice is to double check the directories carefully since there are 2 "models" folders, the one in the CQM folder but also the one under "materials". Getting those two mixed up is easier than you might think. Some mods come with both file paths altered but going by the specific ones I'm using right now, if I just swap the files on the "materials's subfolder" one it's enough for the changes to take effect.

EDIT: The only model replacers that don't work for me are those that change npc pools, like Those Goth Kids and etc

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ VTMB: Clan Quest Mod

It really does get less noticeable later on. But I found a way to mitigate it, if it's of use to anyone. Just type on console:
DSP_on 1 (or "environmental effects" on Audio options)
DSP_voice_max 1
DSP_voice_scalar 1
[Supposedly also type DSP_voice_spatial 41 or + to reduce echo, but I always end up just fcking it up even more so I leave it alone]
DSP_on 0 (or "environmental effects" off)

Technically they shouldn't "stick" once you turn off dsp_on but from what I tested it doesn't seem (sound?) like a case of placebo effect or confirmation bias to me. Also there must be a config file somewhere or some way to make this permanent instead of a "flightcheck" sort of procedure every time you start the game but I stopped caring so I could go back to the game.

Hey burgermeister, as an aside, my Heather disappeared once I joined the Sabbat, is that normal? Or maybe it has something to do with her not changing clothes when told to, or me accidentally asking her to join me in Skyline Apts and immediately dismissing her and her teleporting from the 2nd story to next to the stash? Who knows, maybe I messed up her scripts somehow. A minor thing, I'm mostly just curious.

Got to East LA and the overall quality is frankly absurd! Liking all the characters, but I gotta admit Jesse and his ghoul doggies made my animalist gangrel antitribu a little jelly hahahah... Would be nice to get an opportunity to adopt and ghoulify a stray. Just a thought, I usually go for a solo character anyway bc of the engine's pathfinding and wall collision. But really, the major thing that got me thinking --if I may be so bold as to offer a suggestion-- is the (in)viability of implementing a random cammy or anarch in some districts looking to stake the juicy little talk of the town that basically just up and turncoated 2 of the major factions and is now effectively persona non grata in like half the city? Wouldn't have to be anything too fancy, just reskinning the system with masquerade breaches and hunters would already do plenty (only now RNG vampire randos staking out some parts of the map or something, like a low key version of the blood hunt and restricted to mundane-looking, unassuming discipline builds? Just stick them to some unused player models in that run and voila we have and opportunistic kindred looking to score big). I don't know, it just feels weird to go downtown and take a stroll unopposed right in front of LaCroix's or Nines' or Isaac's respective porches every time like I owned the place. Bloodlines is notorious for being rather difficult to work with so things might maybe probably most likely not be that simple, as it pretty much never is, but I'm going by "doesn't hurt to ask" rules here.

Another thing that felt kinda off to me, *though admittedly going right into nitpick territory now*, was the choice for the new hub's soundtrack. It's not horrendous or anything like that by any margin, it just stuck out to me in how dissonant it was from what the rest of the district seemed to be going for. I had gotten so distracted by it at one point that all the time I was doing those oddjobs in chinatown in the most autopilot way possible bc I kept thinking if X Y or Z song would be a better substitute for the new map, from the unused Hollywood one to some of Redemption's modern nights beats. Or in Hazel's chapel for ex., maybe it's way in the other end of the spectrum in how overly dark it is, but I kept thinking what a peculiar choice it was that I spent so little time with that dark foreboding and ominous music and so much time listening to the hood's easy-listening guitar strings heh. Whatever though, when the only overt criticism someone has of your work is a nitpick, it's a pretty good indicator that that was some pretty awesome work you did there hahah :)

Good karma+2 votes
Rhasta
Rhasta - - 27 comments @ VTMB: Clan Quest Mod

Hey, so I've noticed that the voice levels are very very quiet in CQM, don't know if it's just me or not, but does anybody know of a way to remedy that? There's no dedicated VFX slider and they routinely get drowned out over basically anything else...

Cool mod, though! Just started out and even though I haven't seen too many diffs, what few I have bode really well for the rest of the mod! Thanks for making a fresh vtmb playthrough possible again!

Good karma+2 votes
Rhasta
Rhasta - - 27 comments @ Warrior Wolf Gangrel by Marius217

wow, you went all in on that wolf motif, huh? :P

I loved what you did with the guy specifically with the tattoos and the longer dreads, but not to disrespect your work I kinda preferred the "urban drifter" clothing and been trying to preserve all of your changes while trying to switch only the armor models, especially armor_1. But if I try with anything other than your warrior_brujah skin, the textures get all messed up...

Is what I'm trying to do even possible? Can I even get the old clothes (or skins like city gangrel) with the new body? Like vanilla armor 0 for example but on your version of the guy?? Also, I'm no modder but since I'm already bothering you I guess there's no way to change the armor "meshes" around? Like an instance of armor0 with a hoodie or jacket, or pants instead of shorts, that sort of thing? I'm guessing no, right?

But again, awesome work though... I think most of the skins I ended up installing came from you (needed to freshen up the visuals a bit to go with a sabbat run), so I appreciate it a lot

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ S.T.A.L.K.E.R. Anomaly

Didn't have this problem last version I played, but since updating to 1.5Upd4 I can't even launch Anomaly, every time the same error shows up "Open AL: Can't create sound device"

Re-re-re-installed OpenAL, installed OpenAL Soft, moved the dll files to Anomaly folder, nothing works and nothing changes. A little help, anyone?

EDIT: on Windows 10

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ S.T.A.L.K.E.R. Anomaly

Hey Aris, I appreciate the feedback.

1) Which graphics setting would I be looking for specifically? The renderer? fade distance? Or will anything do?

3) Well that's partly true, as I previously said in some cases just trudging along on your own _may_ reset them after you switch maps. But yes, the most reliable way is indeed reloading most times. In my 900 meters example, the testing happened completely by accident because at around the halfway point I realized that they'd done it again. So yes, in that case reloading would be the easy way out for sure.

About the goodwill thing, sometimes you just find out AFTER accepting the mission that it's on the other side of another map entirely, and that creates a race between you and the game to see who kills the mark first. Actually that's another thing, some mission briefings lack a considerable amount of detail. For example, the assassination missions at least gives their location, but if I'm not mistaken the "revenge" missions don't. Anyway, all that to say that sometimes the ones that you figure is a quick'n'easy random mission takes you for an unforeseen ride.

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ Invulnerable Companion

I second this, same thing I was looking for really. Having completely invulnerable companions means if things get too tough you can virtually crouch behind them while they deal with opposition. This way, with the vanilla STALKER mechanic, if the opposition is fierce enough you won't be able to let them deal with it and will still have to put out a medkit at the least (ideally for me they'd just be out of combat, not really bleed to death like in the original mechanic, though even with the bleedout I'd still go for it instead of plain invulnerability)

Good karma+2 votes
Rhasta
Rhasta - - 27 comments @ S.T.A.L.K.E.R. Anomaly

Sweet mod, stalker has never been so stably beautiful and beautifully stable for me! And the scope of it all is awesome after you get a feel for it, if a bit daunting when delving in for the 1st time. Of course, nothing is perfect so I made a few observations in my playthrough that I think require varying degrees of attention in order to iron out some of the rougher edges as it were. Hardware should not be an issue though I can provide further specs, though I think it's noteworthy to say I'm on Win10 (which is pertinent, because it sucks) while running the 1.5 Beta 2.4 version of Anomaly. On to my observations, then, in descending order of (to me) game-breakness:

1) The Controller's psy-attack (yes that one with the camera shift) simply and completely crashes my game. Every time. Back to desktop, no error window. I don't know if there are any "scripted" controllers (like in the labs, for instance) waiting for me somewhere in the Zone, but needless to say the roamers have become quite bothersome (when they get to me first). Thing is, the times this happens the camera suddenly zooms me aaaaaalll the way to another side of the map -wtih no windup as would be typical for that attack-, so maybe something to do with their power being based on line of sight breaking the engine when being outdoors with hills and such somehow? Don't know though, pure speculation.

2) Bolts leave item slot every single time game loads/ player transitions between maps. Don't know if this started with a new game, and perhaps it may have even been my doing. Because I didn't disable infinite bolts and early game I was just pressing take all indiscriminately until I found myself with like 30 finite bolts and -2- infinite bolts. So I thought "why not just use the finite ones then" and made the switch. I spent them and got back to the infinite ones, which is stuck at 2, but now there's this extra thing I have to do every_time I either go somewhere ingame or get back from somewhere offgame. And it's a good thing I'm not one for playing ironman, because forgetting this little quirk has killed me sooo many times, like you wouldn't believe.

3) Companions routinely get stuck (as in, they stop moving, as opposed to running in place) on seemingly nothing and I can't get them unstuck with commands/bumping into them/etc unless I load the level again, either loading a save or by quitting the game/ that area in particular (though on occasion leaving the area would not reset them to me either, one time I got as far as 980-something meters running away from them to test if distance could rubber-band them)

4) There's like a 2 second freeze whenever I open my inventory. Doesn't -seem- to have anything to do with how much I'm carrying, but I could be wrong as I learned to live with it and it doesn't bother me that much either way (coming from someone who modded new vegas, I'm just thankful it doesn't randomly chooses to ctd as well whenever I have to eat some bread or something)

5) Stalkers everywhere seem to be playing their guitars with it facing downwards. Actually I've also seen a few issues with the "sitting on top of something" animation, where they sometimes sit on nothing. Obviously this is very minor as just having them do something like shoot something or take shelter from an emission fixes that particular issue. Also sometimes (frequently in rostok) people "sit in front of the fire" pretty far away from the fire itself, or sleep in random locations. But hey, this is the Zone, so people are pretty meh about these things either way.

EDIT: Also kinda sucks IMO that you sometimes (?) lose goodwill with a faction because the target they gave you got killed by a snork or something and thus the mission failed. Though it hasn't happened that often to me so far fortunately. I also concede beforehand that it may be baked into the game's mission structure or some such, but I mean, there's even chatter saying something to the effect of "well he died somewhere, doesn't matter to me as I get paid either way" so in face of that it's kinda unfair and unrealistic that not only you don't get paid, your rep also takes a hit.

That's everything really. Other than that it's been a terribly dreadful time, just how it should be!

Good karma+2 votes
Rhasta
Rhasta - - 27 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

EDIT: same problem as shadowmercenary, nvm!

Good karma+2 votes
Rhasta
Rhasta - - 27 comments @ Bloodlines: Antitribu

Wassup my fellow kindred, is anyone here familiar with a console command for resetting discipline visual fx? Or enabling/disabling them or whatever? I ask because with both my antitribu chars (a Nagaraja and a Lasombra), the discipline effects glitch out sometimes, depending on how often I spam them or if I get hit while activating them... with the lasombra it's not that bad, but the Dark Touch (Nihilistics 4) discipline specifically was supposed to obliterate the body and it just stopped doing that shortly after acquiring the discipline. Sounds like a silly little thing I know, but it really does take out some of the sadistic enjoyment of channeling Oblivion against my foes...

Alternatively, if someone were to help me with the codes for the disciplines (particularly Nihilistics) I could just try the "vstats sell" command and rebuy the dot to see if the visual effect stabilizes

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ Ray of Hope

Phenomenal, on both counts! Thank you, my good sir!

Oh, btw... YOU ARE BEING WATCH-- er, I mean TRACKED.

Good karma+2 votes
Rhasta
Rhasta - - 27 comments @ The challenge of Adblock

whitelisted both the dbs I use to show my support to the site after mooching awesome mods for so long, but I just want to leave my confusing and rambling 2 cents on the virtual table:

Ads aren't just incovenient, intrusive and fugly as all hell. They leech precious bandwith that will be missed by their unwilling hosts later (a lot of ISPs around the globe, mine included, impose hard bandwith limits... another nefarious and predatory practice, to be discussed another time).

Having said that, I wouldn't be that much angry at them if they were at least PERTINENT in regards to the content of site in question hosting them. Not tracking the end-user search history or whatever, but striving to be ******* RELEVANT in what they're advertising and to whom they're advertising to.

If I were browsing moddb and saw a hardware ad or some site selling headphones and other peripherals for example, I wouldn't be ****** about the bandwith leeching (well, advertising in all forms ****** me off... but at least then it's understandable). But sucker bait? "3 easy super-secret steps to lose weight forever that totally work" or "70 year old mom looks like 11 with magic potion" like someone said above, or "you've won a rollsroyce for doing absolutely nothing and running in no contests whatsoever" ads??? They're noise. Not only are they trash in every sense of the word, I'm also indirectly paying for them to incovenience me in the privacy of my web browsing via the bandwith that they constantly leech off of me. They can go die in a fire.

There must (or there should) be a way to differentiate between the two types.

Good karma+6 votes
Rhasta
Rhasta - - 27 comments @ Ray of Hope

I'm happy that this mod is a thing that exists!

and now I'm sad none of my friends play Stalker :,(

Question (sorry if this was already answered, just link me to the post if that's the case): how do quests work in this mod? i.e. if my non-existant stalker buddy sides with sultan in zaton, what does that do to my game? Does he do the quest for the both of us?

Question 2: Can we exist in different maps (like he's in Yanov and I'm in Jupiter)? I imagine not, but it doesn't hurt to ask

Good karma+2 votes
Rhasta
Rhasta - - 27 comments @ Shatterpoint Eos Rising

*says he wants one [demo]*

Good karma+2 votes
Rhasta
Rhasta - - 27 comments @ Aragami

[WALL OF TEXT INCOMING] Was thoroughly saddened when I saw in the path of shadows page after playing it that it was just a student project and wasn't meant to be realized as a full-fledged game, awesome to see you guys haven't given up on it after all!

Extremely intrigued by everything I've read so far, from the change in narrative (from being bound to an ostensibly vengeful shadow goddess to an imprisoned princess), the reveal of elements-wielding groups (and what tricks they'll bring to the battlefield), to the level editor (and what the community will do with it)

Now, obviously I'm not in the dev team and my experience with the game is limited to the earlier PoS only, but if I may be so bold as to offer some suggestions? Ignore them away if the limitations of the first game have already been overcome, but how about considering:
- Coding in different weather effects and how they'll affect your mission (moonlight makes you more visible than fog, rain makes running louder, etc... maybe even randomizing their appearance a bit)??
- Other enemy types (by which I mean, from dogs that sniff out your undead stench to unbreakable constructs [think golems or some such] that the player has no hope of stealth-killing and can only avoid)?
- Traps? Like alarms, pitfalls, all that good stuff (would be extra nice to include ways for the player to spring their own traps, maybe immobilizing/asphyxiating shadow tentacles?)
- Mission types where you have to contend with someone/a group of someones actively hunting you while you complete your objectives?
- (probably a bitch to program, but....) mission-boxed faction wars? At least that's what sprung to my mind when I read "warring Brotherhoods"...
- Randomizing patrol patterns if the player's careless in hiding bodies or gets seen?

I'll stop talking now, best of luck on the shadowy path to release. Muy éxito y saludos desde Latinoamérica! :)

Good karma+4 votes
Rhasta
Rhasta - - 27 comments @ Solarix

would love to help you guys playtest this (a win-win situation if I ever saw one!), but I don't get along with steam much. :(

this game encompasses a lot of gameplay (survival/stealth) and thematic (horror/psych) elements that really interest me, am really curious about how you guys went about them. The fact some of it reminds me of SS2 is just icing on the sci-fi horror cake!!

Well, cheers and best of luck on your project. Really looking forward to it, fingers crossed and all that good stuff :)

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ Path of Shadows

Had a lot of fun with this game! Would very much like to see it fully developed, a solid concept with a killer artistic vision to go along with it. Kudos :)

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ Oblivion Lost Remake

much thannks

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ Team Dark Mod

now the only things missing are pagan models, caster-type npcs and maybe an ingame actor model!

Good karma0 votes
Rhasta
Rhasta - - 27 comments @ Team Dark Mod

TDM >>>>> Thief 2014

May not be as shiny (sweetfx is a good remedy for that), but is superior in almost every other regard (yes, even in the story dept, and when TDM doesn't even have a linear narrative arc that's saying something, not sure if about the map devs world-building abilities... or if it's because it doesn't sh!t all over the established themes of the series like the AAA flop did).

The best thief game! [sorry, just needed to get this out of my chest]

Good karma+3 votes
Rhasta
Rhasta - - 27 comments @ SGM 2.2 English all-in-one

update: from trial & error, I can surmise that the guilty party (or at least one of them) for my save crashing issue is enhanced full dynamic lighting dx10... while dx11 gives me the freezes mentioned in my other post

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ SGM 2.2 English all-in-one

Now things are legit broken :(

Hey david, have you ever had a problem where xray crashes when merely selecting a saved game to load in the main menu?? At first I was just randomly locking up for no apparent reason once in a while but at least I was in game, but now I can't even get in! Please find the time to respond, nothing I try circumvents this =/

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ SGM 2.2 English all-in-one

What I seen of the mod is awesome so far. Thanks to both the modder and translator!

But the experience has not been without its hiccups, literally. Anyone having random freezes and lockups with Cordon 2.2? Suspicious of a number of factors really but just wanted to know for starters if it's just me or not. The game runs flawlessly with almost all things maxed most of the time, it's just that every now and then the world stops (pc included).

Good karma+1 vote
Rhasta
Rhasta - - 27 comments @ S.T.A.L.K.E.R.: Call of Pripyat

ARGH TBDs and eternal alphas and betas are so frustrating, can anyone recommend me a GOOD, STABLE gameplay mod/mod pack that goes along with Atmosfear v3 and all those Absolute packages? (PS: Not particularly interested in Misery, less so when I found out it's not yet stable)

Good karma-3 votes
Rhasta
Rhasta - - 27 comments @ Oblivion Lost Remake

level design is gorgeous, AI is atrocious... conclusion: harmless exploration!

Good karma+4 votes
Rhasta
Rhasta - - 27 comments @ Oblivion Lost Remake

Silly random question time: is OL standalone? (sorry if somehow already asked and answered)

Good karma+1 vote