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Latest posts from @rene_buehling
RT @JLHGameArt: #gamedev students. Please stop trying to impress people by trying to build a city. Show me a really fucking good ch… T.co
May 21 2023
RT @homambahnassi: For open-world with lots of vegetation, pay attention to leaves with masked/transparent materials as raytracing is… T.co
May 11 2023
RT @80Level: Check out MOUSE, an upcoming first-person shooter with old-school Disney animation-inspired art style, being develo… T.co
RT @gamedevprofi: Ja, 🤖 kann sogar Code schreiben. 🤓 #ChatGPT bei der #Spieleprogrammierung mit #Unity Gamedev-profi.de
Feb 5 2023
RT @BagattiniAntoi1: You will be able to add the rain shader to any material in one click !😀 #blender #b3d #addon PBR from @polyhaven T.co
Jan 8 2023
RT @angealbertini: My file formats dissection repo should be now up-to-date. Github.com T.co
Dec 28 2022
RT @Khena_B: Found a way to muddy up the water at no performance cost #UnrealEngine #VFX T.co
Dec 3 2022
RT @key_vfx: explosion with 2 twist forces T.co
Dec 2 2022
RT @SniperED007: Some behind the scenes early tech tests we did for the Kraken movement. #madewithunity #proceduralanimation… T.co
Nov 26 2022
RT @Rainmaker1973: Kyushu University released more than 1500 3D models of animals and plants using a photogrammetry technique, taking… T.co
Nov 21 2022