Thanks, that would be "Ceratopple", he serves as the boss for the prehistoric level "Iceceratops"
Thanks, that would be "Ceratopple", he serves as the boss for the prehistoric level "Iceceratops"
It was cancelled a little while back now. Unfortunately it was just no longer a viable platform for me to port to (especially with the Switch taking the world by storm). Apologies if that's a disappointment though!
Fairly similar to that yes, music shifts as well!
I see where you're coming from, I think it's a subjective thing. Personally I don't think the 2D key are necessarily has to match the art style. I did try cell shading for a while, but it just didn't work as well as the style eventually settled on. I think of it like box art back in the PS1/PS2 days, it often featured high polygon renders which looked vastly different from the actual in-game models.
Thanks for the feedback though!
Sure, rob(at)clivegame.co.uk would be the place to send it to.
Thanks! Not it's not a parody of itself, the humour mostly comes from old school cartoony antics and terribly good puns! There's also plenty of in-jokes and self referential stuff, but based on story beats as opposed to the genre itself.
I won't say too much, but this level is set 3 years earlier than The Great Wen!
There should be a new shot up at some point soon which will help demonstrate the lighting improvements!
At the moment the end of this year is my aim, but I'm under no illusion that it may run over. In either event my stance as always is "when it's done and I'm happy with it"!
The soundtrack will definitely be available, the plan at the moment is a simultaneous release including cut tracks and longer versions of pieces that are cut or modified in the game. For example there are several tracks that have been affected to sound muffled and mixed with ambience for when you're outside a specific location; on the soundtrack these will be unedited!
Yeah, it makes sense for levels in later time periods at least!
No drivable cars I'm afraid, but they may serve as hazards!
Funnily enough the lighting has been adjusted to better fit the susbet feeling.
The gorilla is still on the cards, but I opted for the croc first as he fits the swamp aesthetic well.
Thank you for the feedback as always!
Indeed it does, where better for The Mob to run their dodgy enterprises than hidden in their own micro city, hidden deep in the Bayou!
It may well be, but that would require a polished vertical slice. It's certainly not off the table.
Don't worry mummies will be present!
It is, everything you see is traversable (even the ominous green water)!
Indeed it is. He flies around the level at random!
I'm sorry, I just don't think there's enough time to get something like that ready. Although it'd certainly be a consideration for the new year!
I'm glad you've stuck with it for so long!
And the same to you!
Glad you like it! There will indeed be exploration, Grunty's lair would be a fair comparison for the direction I'm planning for it.
After switching art style, improving my skills etc I would have had to start again from scratch. Unfortunately due to a failed Kickstarter time is a big issue for me, so I made the decision to cut the level in order to finish the game sooner.
This is indeed true, Mayan Magma got axed, Lost Time Travellers became the hub world and the Middle age Crisis level was added.
Mini games are sort of a thing, but they've evolved into each levels boss battle - for instance the war plane one has become a chase with Olga!
That's a good point, I'll have to do that soon.
What a coincidence! Oddly enough I put him back into the level today... Although not necessarily as you may imagine! - he looks mostly the same though, so enjoy the nightmares...
No a complete redesign, just the exterior. The old forest area was built for Clive's old moveset (even before the double jump), so it mad far more sense just to resign that part to both fit in more with the rest of the game, and to make sure it felt right for CnW.
As for the forum, feel free I shall check it out :)
Hey, I appreciate the concern but ultimately they're that colour as it contrasts well with the level. They will be recoloured in each level (and costumed) so this should negate some of these concerns.
At the end of the day, I reckon most things will offend somebody in some way. It's of course not my intent to do so, but you can't please everyone!
Thank you though!
Pretty much yeah! Clive's moves have changed so much since then that it pretty much needs a full overhaul!
The design has changed, but many of the element carry over. The train will appear in the main level briefly, but takes centre stage for the boss battle!
I haven't, I've played plenty of Armageddon and 3D though! I'll have to check it out.
Yeah, I have to bear in mind that newcomers may get the wrong impression, that demo no longer felt reflective of the game. An updated demo is definitely on the cards though!
Glad you think so!
The world sizes vary, the aim is that each one has something unique about it, and so the world is built around that idea. It's important though that we aren't leaving large open expanses. This level for example starts you off in an abandoned dungeon that you must puzzle your way out of. once you're out, a quick dash through some forest will lead to the kingdoms entrance!
The plan is still for a Wii U release, however that all depends on whether the PC sales afford us the development kit/time!
Each level is set in a different time of day, Middle Age Crisis is actually early morning!
Ah, that would make sense! It is the evolution of the planned 1930's New York level. Still set in the same time period, but in the Louisiana bayou. The level's core contains a mob run casino, protected by a voodoo witch doctor!
You may be able to spot a 30's style car hidden in the back of the screenshot too!
Ah I see, those videos were very old hence their removal! I'm not a fan of IndieDB's recent changes, but the latest video is always added in the main description. If you click "read more" at the top, you should be able to see it there, apologies for the confusion!
I appreciate the support! I can though understand why YL got the funding, people feel they can trust a proven team of people over an unknown such as myself. There's also the press angle, by which I mean a journalist is far more likely to cover a veteran than someone new, simply because they don't want to end up blamed if a funded campaign fails to bear fruit! Having said that though, it is a disappointment and a shame, but I supposed we can only play with the hand we're dealt.
As for YL, your words are very humbling; I just hope CnW will live up to them! For the record though I am still looking forward to Yooka though!
Thanks mate! As for a Kickstarter, I don't think so for a couple of reasons; running a campaign is super intensive and time consuming, after running and failing at two already I'd rather not lose any more development time. The other reason being that I predict a lot of people who see the Kickstarter would ask "why do we need this when we have Yooka-Laylee?
Which video do you mean? The latest one is Ancient Egypt, but that one doesn't have rain?
DinosaurBytes
Rob joined
I am an indie game developer, currently working on a 3D action platformer called Clive 'N' Wrench.