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I'm trying to become a developer by hands-on experience and the urge to not be featured by Jim Sterling in a bad way.

Comment History
Rackhim
Rackhim - - 11 comments @ ThirdParty 2D1 - 64bit

After checking some code I found some small problems I had to fix. They were mostly cosmetic and that's why I chose to just re-upload the fixed game without a patch note right away.

Good karma+1 vote
Rackhim
Rackhim - - 11 comments @ ThirdParty 2D1 - 32bit

After checking some code I found some small problems I had to fix. They were mostly cosmetic and that's why I chose to just re-upload the fixed game without a patch note right away.

Good karma+1 vote
Rackhim
Rackhim - - 11 comments @ Main Menu - English

Want to see some silly german words? Just translate it into german via the push of a button in the main menu or even ingame.

Good karma+1 vote
Rackhim
Rackhim - - 11 comments @ Hauptmenü - Deutsch

Das gesamte Spiel kann auch in Deutsch gespielt werden. Die Übersetzung kann im Hauptmenü und auch im Spiel durchgeführt werden durch einen einfachen Klick auf einen Knopf.

Good karma+1 vote
Rackhim
Rackhim - - 11 comments @ Third Party - Demo Trailer

OBSOLETE: This is the very old trailer but will stay until I created some gameplay for the new Version.

Good karma+1 vote
Rackhim
Rackhim - - 11 comments @ Escape from the Island

The problem for me here is: I watched a 43 second long video and had to watch a 30 second ad before that. I only did it this time. Normally I would turn it off and do something else. Maybe create a bit more content to show some stuff. Make it 1 or 2 minutes long at max and show new stuff. The zombie looks bought from the asset store and in that case, is nothing special. If you have created it yourself: Well done! Advertise it ;) .

Good karma+1 vote
Rackhim
Rackhim - - 11 comments @ Escape from the Island

I think it would help if the path would be a way up the hill like in real life: Slow and steady.
If you want a hint or two about the new GUI, I can help you with the basic stuff. If I need something in the game but have no nice graphics for it, I use a grey box with outline(can be seen here: Indiedb.com).

Good karma+2 votes
Rackhim
Rackhim - - 11 comments @ Escape from the Island

Hi. Watched your video and if you are up to it, have some tips for you: 1. Add an int to avoid showing messages every time you get on the trigger. Something like "int showMessage;" . If the number is not the one the trigger wants to see, it does nothing, otherwise it shows the message and after that, increases for the next trigger.
2. Use the new GUI from the unity engine to have the text in the middle of the screen or where ever you want to have it. If you wrap the text, it doesn't look that strange reaching from left to right.
3. Maybe make the path a bit more realistic, not something that is painted on the side of the hill.

Good luck.
Rackhim

Good karma+2 votes
Rackhim
Rackhim - - 11 comments @ Cube legends

Hi. Could you explain your guilt system? You don't have to go into detail, just like to hear what it could be, that makes it unique.

Good karma+1 vote
Rackhim
Rackhim - - 11 comments @ Sneak Peek!

Is this the peak of the sneak or do you have a little error in your title?
I don't want to be rude, just wanted to point out an error, if it is one.

Good karma+1 vote
Rackhim
Rackhim - - 11 comments @ ENDCIV

This game looks awesome. I myself uploaded a game mere hours ago before finding this, which is like yours but pales in comparison. That is how I would want my game to look and feel like but I am just starting on my path as a programmer and have to do with less.
It looks great and I hope you can finish it as you like it. I will complete my own project, too, and just wanted to tell you about mine and that it is in no way meant as a rip-off (the idea, not the graphics ;) ).

Good karma+3 votes