Thanks. We don't think we'll be returning to Kickstarter (as of today), but we'll do our best with what we can get elsewhere.
Thanks. We don't think we'll be returning to Kickstarter (as of today), but we'll do our best with what we can get elsewhere.
Hi! Thanks. We haven't had the pleasure of reading M.R. James yet. Thanks for the tip!
Thank you! We expect to fine tune it soon enough!
Thanks everyone! Please check out our Kickstarter campaign here if you wish! (the link will take you directly to our project) => Kickstarter.com
As long as you don't die playing this, we're glad to hear it! ;)
Hi! We cannot say for sure at this time but we are going to try our hardest to bring Song of Horror to every possible platform.
I always love these informative articles. Thanks for sharing :).
Thanks folks!
Yeah, we are aiming for each of the 16 characters to provide an unique perspective and personality to the mix. Losing them means losing a chance to complete the chapter, but it can also mean losing a peep you've grown fond of :).
Thanks for your comment! Actually ingame it won't be like that, if there are matches we'll specify that they are of the suitable size and in general designed to be used at a fireplace. Lighting some logs with a candle does indeed seem a little inconvenient, if not outright impossible, no?
At any rate, thanks for pointing that out! All these logical details we need to be very careful with.
Thank you :). For the alpha there is still a long way to go, but we'll get there, rest assured.
Thank you very much for this amazing piece of wisdom, Tim. I'm sure it will help out a ton of indie developers, us for example :).
Our apologies for the late reply.
As for action elements, there won't be typical enemies for you to fight (for example zombies, or mutants, etc...) but you will come across certain events that will require a quick and appropriate response from you (we're not talking about QTEs, but more ellaborate events). These ones could qualify as "action", depending on your criterium but, in general, Song of Horror's action level will be low.
Protocol_Games
Protocol joined
We are a small indie development studio based in Madrid, Spain. Currently developing Song of Horror, a third person survival horror inspired by the old school classics and the fear of what cannot be understood.