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teacher, 2D animator, amateur gamedev

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Got bad RSI today from working too much on Future Ghost, and had to take a day off.

Besides that mundanity however, here's what's been happening...

  1. Got set up on Steam: Store.steampowered.com

  2. Announced a tentative launch date on Steam of 15th June 2018.
  3. Posted a demo on Steam: Store.steampowered.com
  4. Sent out Kickstarter rewards, including Future Ghost t-shirts, to backers.
  5. Made little progress on the game itself due to the above-listed.
  6. Built new game environments, including a suburban street and the protagonist's apartment, where the player can listen to some of his old records.


Interesting story about Song's old records. Song, the game's protagonist, is in his early 60s. He left China in the late 1960s, emigrating to the West. Looking for music from that era that might have left an impression on him, limiting myself to works available under a Creative Commons license, I discovered a genuine psychedelic rock group from 1967-70 whose body of work had largely gone unreleased until 2009. The band was known as Pisces.

As you can see in the above video, two of their songs will feature in the game. Talking to them about it, they were very enthusiastic about the idea. "Awesome - Approved!" came the response via direct message on Twitter.

It's been my experience that most of the musicians I've approached about using their Creative Commons music, posted on sites like FreeMusicArchive.com and SoundCloud, have been overwhelmingly positive, and in some cases downright excited at the prospect. Some of them will appear as NPCs.

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