This looks fantastic, I adore the ship design and subtle turning animations.
This looks fantastic, I adore the ship design and subtle turning animations.
Don't worry, there'll be a Steam giveaway soon! Everyone else good luck :)
Thank you! Yes I noticed your follow on itch.io. The launch has been pretty tough for now, but hopefully the game will get seen more.
Hope you're fine! If you need a key for the game to play it just toss me a message here.
What a lovely game! Just tried the demo. The controls are very intuitive and I felt like I am quickly learning how to do perfect wall jumps. I like that the game seems to set its focus on exploration. With the right music & sounds this will be a really fun platformer to play :)
Thank you so much! I'll take a look into the orb. The first red orb in the demo is a bit tricky, as I wanted to lead the player to the floating hint that says "Use red orbs to avoid explosion". I felt like if I gave the player a possible solution after dying at least once, collecting the first red orb would be more meaningful.
I try to do everything possible to improve the controls. If you have any thoughts about what to improve (I guess you are referring to the keyboard+mouse controls), feel free to send me a message here. :) Doesn't have to be a solution - something that bothered you would be enough.
Production is going well! But exposure is equally difficult to accomplish. I'm planning to enter greenlight soon. Call me both afraid and excited.
The new version 3.2. adds more animations to the main character and improves the A.I.!
The new version 3.2. adds more animations to the main character and improves the A.I.!
The new version 3.2. adds more animations to the main character and improves the A.I.!
The new version 3.2. adds more animations to the main character and improves the A.I.!
The new version 4.1. adds more animations to the main character and improves the A.I.! There are also some slight adjustments to help the player.
The new version 4.1. adds more animations to the main character and improves the A.I.! There are also some slight adjustments to help the player.
The new version 4.1. adds more animations to the main character and improves the A.I.! There are also some slight adjustments to help the player.
The new version 4.1. adds more animations to the main character and improves the A.I.! There are also some slight adjustments to help the player.
"intense, dark and interesting" ♥
What do you mean by "dominate cost controls"?
[edit]
If you're asking about the funding of the game - My time is my greatest investment. Since I'm now doing this full-time, I'll have to get by in some way. We'll see how things are going in a few months. Until then, I can implement a lot of the stuff I want for chapter 3 and 4.
Thank you all! Watch the game to get updated when I upload a new Demo Level :) Hope I can provide you more new content soon.
0$ budget here too.. I wish you the best luck for your funding campaign!
I mean your game looks pretty and interesting (judging from the video you uploaded on the game page) so I think everything will be fine. You'll know best when the time is right to do it, but you shouldn't be too worried I guess. Fingers crossed indeed!
Fantastic Artstyle! I've already seen a gif from here on TIGSource, really like what you posted there. I like the slashing effects and the background graphics. Do you plan on adding some more shades to the characters/interface? They seem a bit off from the detailed backgrounds. But also gives a nice contrast.
This is awesome! I like the idea, the concept, the story, the visuals - this can be a very fun game to explore.
Furthermore, even as a man I'm always happy to see a female main character. Especially when she has a good role to play. A teenage genius girl that is programming a virtual reality game? Perfect. That's not a lame standard role for a girl at all.
I think there may be more finetuning needed for the character's animations, though. It looks a bit clunky when she's running, because only the legs move and not the whole body.
The purple background was a bug that I didn't see in the linux version! I was so sad to see that the player was greeted by two purple squares in version 2 where actually control instructions should be shown. Should work fine in version 3 now, at least on the systems I tested it on. :)
Hey! Will there be a Linux version of this game? I think it looks fun and maybe I'll try it out on Windows, but a Linux port would be amazing.
Wow, I love the transition from the sand to the bricks! Good job :)
Hey! I already tweaked the movement to be more precise. In the next version of the preview level it's hopefully easier to stay on the cubes. ;)
Haha, yes the movement still needs some tweaking! I want the jumping puzzles to be interesting and challenging, but I really do not intend to let the player fall off the ledge on a regular basis!
Thank you for your feedback. Hope I can create the game you imagined. :)
Odrez
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