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Indie multimedia artist. Worked with colours, words and sound. Also produced some videos .. Now i`m making games to bring the different arts together in one! : )

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There will probably be a third, final part of the Waterhouse saga, but in which form (whether as a pure text or graphic adventure) has not yet been determined.

The two previous parts (Major Version) are currently available for a total of 1.60 $ (or 1.80 $ including the soundtrack) until November 2nd! = 80% reduced! ;)

> Itch.io

Free Demo Version

novelgames Blog

Here is a free Waterhouse Demo Version Novel-games.itch.io :)

EARLY AUTUMN SALE!!!

novelgames Blog

WATERHOUSE MAJOR VERSION

$4.79

Novel-games.itch.io


"Wet autumn foliage hemmed the paths. On the back of the fog the cold and earthy air was crawling up from the river. I halted to watch a buckeye leaf depart from its tree and softly circle towards the ground, blazing up when touched by the last warm rays of the evening sun.

Whether it had been a mistake to drive out to the old weir on that late autumn day? Who knows? I was strolling on my standard walk along the river side when it all started ..."

And here is the first walkthrough video from chapter 1, have fun:

Vimeo.com

Video-Walkthrough

novelgames Blog

Here is a first walkthrough video, more will follow shortly ...

Vimeo.com

Do not be surprised - instead of interaction symbols such as magnifying glass, gear, etc., only the mouse pointer appears in the video (which is due to my screen capture program).

The Early Summer Sale for 5.99 runs until the end of the month ; )

Gamejolt.com

EARLY SUMMER SALE $5.99!!


By the way, my game is now also available on Gamejolt. Here`s the link: Gamejolt.com

But you can also order your download key directly from me and pay by bank transfer (instead of PayPal): Artsunited.de

Have fun!


PROLOGUE:

Wet autumn foliage hemmed the paths. On the back of the fog the cold and earthy air was crawling up from the river. I halted to watch a buckeye leaf depart from its tree and softly circle towards the ground, blazing up when touched by the last warm rays of the evening sun.

Whether it had been a mistake to drive out to the old weir on that late autumn day? Who knows? I was strolling on my standard walk along the river side when it all started.

I was about 10 – 12 meters above the river bed close to the old forlorn bone-yard when I hit this movable thing. My boot kicks it about half a meter into the grassy field by the side of the pathway. It feels like a small angular object made of plastic or metal. I bow down to lift it out of the high grass. The long grass scrapes sharp as glass against the back of my hand. Sliding my finger across the cracked display the last camera shot shows up.

I scan the premises around me. No signs of a fall or skid marks that would point to a human body. Still, there is a distinct scratch on the back of the mobile phone and a small crack at the back of the plastic casing. Obviously the damage could be older but the more I think about it the more I draw the conclusion that there is more evidence against that theory than for it. I quickly abandon the thought that the camera picture could have been staged. The attacker’s mask is just as scary as the fist flung towards the camera.

After an in depth inspection of the image I am almost certain that the mobile’s owner must have been knocked down in cold blood and the drop must also have resulted in the mobile’s damage.

As there are no other hints or traces to be found I commence on my path still hoping to gain additional insight. Five minutes further down the river I stop to light up a cigarette looking at some old shipping containers before I continue on my usual path down the old concrete stairs on the left side of the weir.
In front of my lies the concrete road with embedded railroad tracks leading across the river, flanked by some tech buildings on the left right above the dammed riverside. On this side of the river the rails end in a store house barred by a heavy iron gate. Habitually and especially today I brood over the things that could be hidden behind it while I continue on my stroll towards the other river bank due to weird occurrence with a faster pace than usual. A few wild geese are cackling excitedly as if they wanted to mute the horn of a truck going off nearby.

Upon completing my way across the river into the darkening shadows underneath a road bridge I turn around to take a look across the expanse of the dammed water at the old weir buildings. The bridge above me runs nearly parallel to the dam across the river. The parking area where I left my car lies across on the other side of the river to the left of the bridge. I extinguish my cigarette on a granite slab and put the stub back into the half empty pack. The geese which had taken off for their evening round a short while ago have meanwhile disappeared behind the trees. If I weren’t feeling so impatient I would wait for night to fall, ignoring the foul smell of the river mud and the noise of the traffic above me drowning all of nature’s sounds, to carefully move in on the enclosed areas of the weir premises under its blanket.

Maybe however it was just naked fear hiding behind my impatience; the fear to draw unnecessary attention and to get myself into an unforeseeable amount of danger. I therefore decide to turn around and make my further strange discoveries in the remaining daylight.

Back at the weir the dammed waterside is now lying to my right. The reflections of the greenish black water flicker like conspiring shadows over the walls surrounding the deep pool beneath me. I don’t know whether I am following an intuition or whether the whoosching noise of the water is calling to me. I lean lightly over the banisters feeling a cold cushion of air pressing against my face and surrounding me like an invisible cloud a moment later.

And then I spot it there… floating in the dark water…

The crime thriller by game developer Raphael Vogt relies on a subtle level of suspense in a nicely set retro atmosphere. Here you can have a look at Part I of the game: Novel-games.itch.io Part II coming soon:

WATERHOUSE TEASER 1

novelgames Blog

THE GLASS FILES / WATERHOUSE MAJOR VERSION

DEV.STAT.: 95 %

Vimeo.com

New Screenshots: Itch.io

Online survey

novelgames Blog

Are you interested in the Shadows by the Waterhouse Major Version (consisting of part 1 + 2)?

Sorry that the (anonymous) survey is in German, but the text means:

If you think you want to have the Major Version, please sign with “Ja”,
if not with “Nein” and if you are not sure yet with “Mal schauen”!

And here you can vote: Doodle.com

Thanx!!

I am on Patreon now!

novelgames Blog

TONBANDSTORIES GAMES & ART from Raphael Vogt on Vimeo.

Hereby I would like to announce that I am basically dependent on further financial support for the extensive work on "Shadows by the Waterhouse Part 2" as well as of other adventure games. Therefore, it would be wonderful if i - after the successful but very limited and one-time Kickstarter support - by means of Patreon i would be able to get a basis for regular support. The current situation only allows me to work on my game projects for a maximum of 10 - 15 hours a week. With already small but regular subsidies, I would be able to expand my workload to 20-30 hours per week and, as a result - increase speed of work and quality. Apart from that, it would of course be an indescribable motivation boost for me, if I could no longer speak only of "hobby" but "profession", quite clearly; ) And here's my presentation: Patreon.com (support starts from 1 dollar!)