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NobleKale
NobleKale @ Feedback Build - 2015-10-03 01

Yeah - there's some signage that's meant to accompany the game (and will be there for our PAX Aus booth) just to lay out the physics, if nothing else and get people prepped for the game a tad faster.

Getting the players to 'matter' to each other is a bit hard, but I think the more players go up against each other, the more cohesion will build. Certainly, there's a few things I can do with the bots to push em a little bit more.

<3

Good karma+2 votes
NobleKale
NobleKale @ Feedback Build - 2015-10-03 01

That'd be because I forgot to include the key guide in the feedback build. The final version will include a manual, but I think you've raised a good point which is that I need just a keys refresher screen or something when people fire the game up

I.imgur.com <-- key guide
I.imgur.com <-- gamepad guide

Good karma+2 votes
NobleKale
NobleKale @ What are you plans in 2015?

Release another 3-4 more games.

Good karma+3 votes
NobleKale
NobleKale @ Beneath The Crimson Moon

Just the right amount of creepiness.

Good karma+1 vote
NobleKale
NobleKale @ IOTY Prizes what would you like to see.

'Game publishing' should never, ever be a prize - it implies that the publishing is completely a favor being done, and puts the gamedev on the back foot in negotiations.

Good karma+2 votes
NobleKale
NobleKale @ Quarries of Scred - Test Build - 2014-12-18

Nice catch - I rewrote a bunch of the death stuff when I hacked in multiplayer, clearly the death code is clearing the variables rather than the new game code, which is how it should be.

Good karma+2 votes
NobleKale
NobleKale @ Quarries of Scred - Test Build - 2014-12-18

Note: Use Quarry.exe and NOT Quarry.bat :)

Good karma+1 vote
NobleKale
NobleKale @ Steam Marines v0.8.4a - on the road to beta!

Are you bribing me using those sexy animations?
(It's working)

Good karma+2 votes
NobleKale
NobleKale @ Updates from deep space!

Woah, intriguing news.

Hopefully this won't overstress the scope too much - but modding does allow community building opportunities that really can't be passed up.

Good karma+2 votes
NobleKale
NobleKale @ Quarries of Scred - Rolling down the roadmap (pt 003) - New Test Build Available

Originally, it was a terminal based game so it was pure ascii. Now it's single-colour 8x8 sprites, but I'm thinking of allowing an ascii option (as I have just added CGA as an option)

Good karma+1 vote
NobleKale
NobleKale @ Quarries of Scred - Test Build - 2013-12-10

I've been given a script to do builds for Mac, but I haven't got hardware to test it so I'm still reaching out to people at the moment - watch this space.

Good karma+1 vote
NobleKale
NobleKale @ Quarries of Scred - Test Build - 2013-12-10

This build adds difficulty levels - by default, the difficulty is Easy, with Daily Seeds auto-setting to Hard. The difficulty for non-daily seeds can be changed via the menu (esc).

Good karma+1 vote
NobleKale
NobleKale @ Quarries of Scred - Rolling down the roadmap

Yessss.

There's a new build available, you may want to check that out - it has some new shiny things (lots, actually)

Good karma+2 votes
NobleKale
NobleKale @ Quarries of Scred

It'll be good to get your feedback on it, definitely.

Good karma+1 vote
NobleKale
NobleKale @ Snow Beast Concept

Interesting, though I'd expect a creature based in snowy/cold climes to have a lot more hair - would there be some reasoning behind this choice?

Good karma0 votes
NobleKale
NobleKale @ Quarries of Scred

It's a great thing to be here for this project.

I'll be uploading a test build in a short while.

Good karma+1 vote
NobleKale
NobleKale @ Quarries of Scred - Development progress 002

Notice the older style text descriptions for various values in top left - these are now changed.

Good karma+1 vote
NobleKale
NobleKale @ Changing the sites TOU to protect indie developers

Looks like a reasonable change so far - I'm still running this past a few people, but it's good to see some progress.

Good karma+2 votes
NobleKale
NobleKale @ Steam Marines has been Greenlit!

The only problem with this is that it took so damn long for Valve to GL you ;)

Good karma+1 vote
NobleKale
NobleKale @ Webcrawler Fan Art by SoundLust

Gotta be honest, jealous that you already have fan art, but that's pretty sweeeeet

Good karma+2 votes
NobleKale
NobleKale @ Drag and Drop Shop Interface

Yessssss

Good karma+1 vote
NobleKale
NobleKale @ VanderCraft Shuttle

So cool.

Good karma+1 vote
NobleKale
NobleKale @ Arnthak

You know it.

Good karma+1 vote
NobleKale
NobleKale @ WargameProject v0.8.30.919

Consistency sweep is definitely needed - nothing in this screenshot suits anything else.

Good karma+1 vote
NobleKale
NobleKale @ Misc. Development Screenshots

Fantastic elephants!

Good karma+1 vote
NobleKale
NobleKale @ Worthless_Bums

"Track this member" - yes, he is a member...

Good karma+1 vote
NobleKale
NobleKale @ Arnthak

So much of it... wait, where?

Good karma+1 vote
NobleKale
NobleKale @ Black Ice

This one is pretty damn awesome.

Good karma+6 votes
NobleKale
NobleKale @ What do you look at first when considering a game to play?

Graphics have to be consistent in order to facilitate gameplay.

Good karma+1 vote