Welcome to my ModDB profile page. My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with art production on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Improving artist workflows, Writing shaders, Rigging, Research & Development, Prototyping, Technical Writing (Documentation), Teaching artists and probably most importantly: design as well as maintain new or existing pipelines. Currently I am working at King - an Activision-Blizzard division.
Nightshade Blockout is a Maya tool for quickly creating blockout/selection -maps; allowing artists to create such a map in seconds.
Just select your mesh(es) in the viewport and you are three mouse clicks away from a finished blockout/selection map.
Download from Creative Crash:
Creativecrash.com