Simply awe inspiring
Beautiful update, as always. I completely understand the character customization issue. If the game will be more of a linear style story, then leaving it out may be for the best. As you are telling THAT necromancers story. But if the game will be mold-able to the players wishes, perhaps customization wouldn't be such a bad idea?
Gotta love Necromancy! lol
Hi Enderboy97.
We're pleased you liked the update! :) And yes, we plan on showing off many things in our next update, including the updated NPC's and the new minimap. Remain vigilant!
We encourage all of you to make your own let's play video and have a blast making fun of the bugs and lack of content in the older version of the game! For those wishing to participate in the next wave of alpha testing, simply post your own Grimore: Vengeance lets play on youtube, and send us a link here on indieDB!
Would love to test this game!
You have once again done incredibly well! The game has gone through a tremendous transformation, with gorgeous and vast landscapes, new Characters that are sure to keep our heads on ~or off if we arent careful, eh? ;)~ and general improvements that leave me wanting more! I'm truly amazed with the progress of this game. You have my attention yet again. Keep up the good work!!!!!
Wonderful progress, as always! Hope to see more about flesh crafting and trading soon! As well as this rumored "Necropolis"!!!!
Loved watching the motion capturing and how it works. I hope it helps :)
it actually looks like it could be interesting. Tracking :)
Hi @baszermaszer
Time is a strong theme throughout the game's story and mechanics.
Modern weapons will only be available in the first part of the game.
After you find yourself thrown back in time you will quickly run out of ammunition and be forced to adopt melee weapons and make use of your ability to slow time.
Overall there will be very little gunfire :)
I hope that puts your mind at ease.
That's certainly a comparison i can appreciate :) thanks for the review!
Nice update :) looking forward to more!
Probably the best trailer i've seen for a game made with RPG maker. Friggin awesome!!!!! :)
i like it :)
Wonderful progress guys :)
We actually havent shown off and game play featuring guns or allies yet, but we will soon :)
pretty sure i just had am eye ******... mainly due to the fact that the game looked like... well, not the best. Then just WHAM! It looks AMAZING! Kudos to the team behind this work of art
Well you can see what im making, so if you ever need help, i'm willing :)
Love it :) i'll share this around to help out. Definitely reminds me of DOOM! and it's on Steam early access or soon will be? Congratz :) i'll make sure i check it out!
If you would kindly read the text above the video, you'd see that i very clearly said that it is an example scene (meaning it's not a final product) and that we admit it's an asset :). So that covers your first point... ah, and as to the second, again... this game is in early Alpha and i already made is abundantly clear that we lack 3D artists. Though we did just hire some, as i also already said. That means all current enemy models are to be replaced. If this game were to be released soon, your points would be considered constructive. But alas, this is an early alpha game that's no where near fleshed out. And "clicking enemies to death" is the basis for most games. Private message if you're interested in playing the demo and you can see for yourself what all the hype's about :) cheers!
Lovely, isn't it? It allows small studios such as mine to create prototypes for certain things in a game. It's especially useful when lacking any 3D modelers. Which is why we've just hired some. However, whether by buying from an asset store, or paying someone else, money is still spent for a product. Would love to see some constructive comments :) if you'd like to test our game, just send me a private message! Cheers! :)
Necrocis
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