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I'm n5p29, I'm a ZH modder and a starving artist. I created NProject Mod and Tidal Wars. Affiliated with No Life Studios and SWR Productions.

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Report RSS Conyard system in ZH
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n5p29 Author
n5p29 - - 8,538 comments

I know the music is too noisy, I'm not realize the sound will be like this. Will try softer music next time.

So, how about it?

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jazzthebest
jazzthebest - - 189 comments

How did at least do the radius thing? x_x

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n5p29 Author
n5p29 - - 8,538 comments

would you explain more? how it built on the radius, or how to make blinking radius effect?

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jazzthebest
jazzthebest - - 189 comments

How to make the blinking radius effect.

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n5p29 Author
n5p29 - - 8,538 comments

ParticleSystem ConYardStatusRange
Priority = SEMI_CONSTANT
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXSonar.tga
AngleZ = 0.10 0.10
AngularRateZ = -0.10 0.10
AngularDamping = 0.85 0.85
VelocityDamping = 1.00 1.00
Gravity = 0.00
Lifetime = 20.00 20.00
SystemLifetime = 2
Size = 265.00 265.00 ;= radius of inner circle
StartSizeRate = 0.00 0.00
SizeRate = 0.00 0.00 ;20 20
SizeRateDamping = 1.00 1.00
Alpha1 = 1.00 1.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:128 G:0 B:64 0
Color2 = R:0 G:5 B:0 20
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 5.00 5.00
BurstCount = 1.00 1.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = ORTHO
VelOrthoX = 0.00 0.00
VelOrthoY = 0.00 0.00
VelOrthoZ = 0.00 0.00
VolumeType = POINT
IsHollow = No
IsGroundAligned = Yes
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

FXList FX_ConYardStatus
LightPulse
Color = R:0 G:64 B:0
Radius = 400
IncreaseTime = 0
DecreaseTime = 500
End
ParticleSystem
Name = ConYardStatusRange
Height = 1 1 UNIFORM
End
End

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Mr_Flame
Mr_Flame - - 1,632 comments

Man re you crazy? xD

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R3ven
R3ven - - 2,022 comments

i didn't know you listened to SOAD!an omg i need that code

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Admiral-165
Admiral-165 - - 2,217 comments

i was gonna say thats SOAD and i was gonna ask if huhnu gave u that song. lol

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n5p29 Author
n5p29 - - 8,538 comments

I know SOAD from two years ago. not from huhnu

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Gen.Kenobi
Gen.Kenobi - - 2,080 comments

AWESOME!

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jazzthebest
jazzthebest - - 189 comments

Thanks for the Particle ;)

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R3ven
R3ven - - 2,022 comments

BWAHAHAHA i have that code now >:D

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n5p29 Author
n5p29 - - 8,538 comments

Well...
huhnu have found it, so I will share you the file :P

Files.gamefront.com

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justgoaway
justgoaway - - 8,208 comments

I like it, AWESOME!

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aidas2
aidas2 - - 3,816 comments

Maybe do aother radius a bigger one for deffenses?

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n5p29 Author
n5p29 - - 8,538 comments

the radius in this video just for example, I will make it large like RA3 Allied Conyard radius (because only the "conyard" here that can do this trick)

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Description

RA3 Soviet construction system is possible in Zero Hour!
This conyard system is not "click, build, place" but "click, place, build"

PS: Dont ask for the code.